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126.
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OpenShot Cloud API can also be run on the Microsoft Azure cloud platform, including Azure specific features such as Blob Storage (for files and exports) and Queue Storage (for load balancing and scaling).
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Located in
default/templates/default/cloud-api.html:152
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128.
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Just about every programming language and operating system is compatible with OpenShot Cloud API, due to our RESTful API. All you need is the ability to POST and GET a webpage, and you can start integrating video editing into your app. JavaScript, Python, Java, Ruby, C#, Bash, Android, iOS, and just about everything else!
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Located in
default/templates/default/cloud-api.html:159
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130.
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OpenShot Cloud API is priced using a SAAS model, very similar to how Amazon prices server instances. Pay just for the hours you are running the instance. Stop at anytime, with no contracts. Billing is handled automatically by Amazon at the end of the month... based on your instance hours used. Most of our competitors charge for each minute of rendered video, but that model is very expensive and difficult to reasonably scale. With OpenShot Cloud API, you have a low, flat-rate per hour, regardless of how many thousands of minutes you are rendering.
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Located in
default/templates/default/cloud-api.html:166
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131.
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Prices start at <strong>%(hourly_price)s / instance hour</strong> (around %(monthly_price)s/month USD if continuously running), not including Amazon EC2 server fees.
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Located in
default/templates/default/cloud-api.html:170
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132.
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Funds from the OpenShot Cloud API are used by OpenShot Studios, LLC to develop OpenShot Video Editor, our award-winning open-source video editor. So, not only will you be editing awesome videos in the cloud, you will also be <strong>supporting an open-source project</strong>, used by people all over the world!
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Located in
default/templates/default/cloud-api.html:171
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134.
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OpenShot Video Editor (desktop version) supports the following operating systems: <strong>Linux</strong> (most distributions are supported), <strong>Windows</strong> (version 7, 8, and 10+), and <strong>OS X</strong> (version 10.15+). Project files are also cross-platform, meaning you can save a video project in one OS, and open it on another, including OpenShot Cloud API. All OpenShot features are available on all platforms.
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Located in
default/templates/default/cloud-api.html:179
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Based on the powerful <strong>FFmpeg library</strong>, OpenShot can read and write most video and image formats. For a full list of supported formats, see the FFmpeg project. OpenShot's export dialog defaults to some of the more common formats, but with the advanced tab, you can use any FFmpeg format.
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Located in
default/templates/default/cloud-api.html:187
default/templates/default/features.html:99
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137.
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Powerful curve-based Key frame animations
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Located in
default/templates/default/cloud-api.html:192
default/templates/default/features.html:104
default/templates/default/libopenshot.html:69
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OpenShot comes with a powerful key frame <strong>animation framework</strong>, capable of an unlimited number of key frames and animation possibilities. Key frames interpolation mode can be quadratic bezier curves, linear, or constant, which determines how the animated values are calculated.
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Located in
default/templates/default/cloud-api.html:194
default/templates/default/features.html:106
default/templates/default/libopenshot.html:71
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Tracks are used to layer images, videos, and audio in a project. You can create as many layers as needed, such as watermarks, background audio tracks, background videos, etc... Any transparency will show through the layer below it. Tracks can also be moved up, down, or locked.
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Located in
default/templates/default/cloud-api.html:201
default/templates/default/features.html:120
default/templates/default/libopenshot.html:78
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