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130.
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OpenShot Cloud API is priced using a SAAS model, very similar to how Amazon prices server instances. Pay just for the hours you are running the instance. Stop at anytime, with no contracts. Billing is handled automatically by Amazon at the end of the month... based on your instance hours used. Most of our competitors charge for each minute of rendered video, but that model is very expensive and difficult to reasonably scale. With OpenShot Cloud API, you have a low, flat-rate per hour, regardless of how many thousands of minutes you are rendering.
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(no translation yet)
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Located in
default/templates/default/cloud-api.html:166
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131.
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Prices start at <strong>%(hourly_price)s / instance hour</strong> (around %(monthly_price)s/month USD if continuously running), not including Amazon EC2 server fees.
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Kainos prasideda nuo <strong>%(hourly_price)s / egzemplioriaus valanda</strong> (apie %(monthly_price)s per mėnesį USD, jei veikia nuolat), neįskaitant „Amazon EC2“ serverio mokesčių.
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Translated and reviewed by
Tautvydas Žukauskas
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Located in
default/templates/default/cloud-api.html:170
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132.
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Funds from the OpenShot Cloud API are used by OpenShot Studios, LLC to develop OpenShot Video Editor, our award-winning open-source video editor. So, not only will you be editing awesome videos in the cloud, you will also be <strong>supporting an open-source project</strong>, used by people all over the world!
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OpenShot debesies API lėšas naudoja OpenShot Studios, LLC kurdama OpenShot Video Editor – mūsų apdovanojimus pelniusį atvirojo kodo vaizdo įrašų redaktorių. Taigi, jūs ne tik redaguosite nuostabius vaizdo įrašus debesyje, bet ir <strong>palaikysite atvirojo kodo projektą</strong>, kurį naudoja žmonės visame pasaulyje!
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Translated and reviewed by
Tautvydas Žukauskas
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Located in
default/templates/default/cloud-api.html:171
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133.
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Cross-platform Templates (Linux, Mac, and Windows)
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Kelių platformų šablonai („Linux“, „Mac“ ir „Windows“)
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Translated and reviewed by
Tautvydas Žukauskas
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Located in
default/templates/default/cloud-api.html:177
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134.
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OpenShot Video Editor (desktop version) supports the following operating systems: <strong>Linux</strong> (most distributions are supported), <strong>Windows</strong> (version 7, 8, and 10+), and <strong>OS X</strong> (version 10.15+). Project files are also cross-platform, meaning you can save a video project in one OS, and open it on another, including OpenShot Cloud API. All OpenShot features are available on all platforms.
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(no translation yet)
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Located in
default/templates/default/cloud-api.html:179
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135.
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Support for many video, audio, and image formats
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Located in
default/templates/default/cloud-api.html:185
default/templates/default/features.html:97
default/templates/default/libopenshot.html:62
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136.
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Based on the powerful <strong>FFmpeg library</strong>, OpenShot can read and write most video and image formats. For a full list of supported formats, see the FFmpeg project. OpenShot's export dialog defaults to some of the more common formats, but with the advanced tab, you can use any FFmpeg format.
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Located in
default/templates/default/cloud-api.html:187
default/templates/default/features.html:99
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137.
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Powerful curve-based Key frame animations
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Located in
default/templates/default/cloud-api.html:192
default/templates/default/features.html:104
default/templates/default/libopenshot.html:69
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138.
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OpenShot comes with a powerful key frame <strong>animation framework</strong>, capable of an unlimited number of key frames and animation possibilities. Key frames interpolation mode can be quadratic bezier curves, linear, or constant, which determines how the animated values are calculated.
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(no translation yet)
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Located in
default/templates/default/cloud-api.html:194
default/templates/default/features.html:106
default/templates/default/libopenshot.html:71
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139.
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Unlimited tracks / layers
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Located in
default/templates/default/cloud-api.html:199
default/templates/default/features.html:118
default/templates/default/libopenshot.html:76
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