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Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)
:src: bpy.types.ConstraintActuator.angle_max
(no translation yet)
Force distance of object to point of impact of ray
:src: bpy.types.ConstraintActuator.use_force_distance
(no translation yet)
Set ray along object's axis or global axis
:src: bpy.types.ConstraintActuator.use_local
(no translation yet)
Set object axis along (local axis) or parallel (global axis) to the normal at hit position
:src: bpy.types.ConstraintActuator.use_normal
(no translation yet)
Persistent actuator: stays active even if ray does not reach target
:src: bpy.types.ConstraintActuator.use_persistent
(no translation yet)
Replace the existing, when left blank 'Phys' will remake the existing physics mesh
:src: bpy.types.EditObjectActuator.mesh
(no translation yet)
Save bge.logic.globalDict
:src: bpy.types.GameActuator.mode:'SAVECFG'
(no translation yet)
Load bge.logic.globalDict
:src: bpy.types.GameActuator.mode:'LOADCFG'
(no translation yet)
Load this blend file, use the "//" prefix for a path relative to the current blend file
:src: bpy.types.GameActuator.filename
(no translation yet)
Optional, send message to objects with this name only, or empty to broadcast
:src: bpy.types.MessageActuator.to_property
(no translation yet)
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Contributors to this translation: Dalai Quintanilha Felinto, Geuntak Jeong, jesterKing.