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123.
Axis the Camera will try to get behind
:src: bpy.types.CameraActuator.axis
(no translation yet)
154.
Damping factor: time constant (in frame) of low pass filter
:src: bpy.types.ConstraintActuator.damping
(no translation yet)
170.
Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)
:src: bpy.types.ConstraintActuator.angle_max
(no translation yet)
175.
Force distance of object to point of impact of ray
:src: bpy.types.ConstraintActuator.use_force_distance
(no translation yet)
176.
Set ray along object's axis or global axis
:src: bpy.types.ConstraintActuator.use_local
(no translation yet)
178.
Set object axis along (local axis) or parallel (global axis) to the normal at hit position
:src: bpy.types.ConstraintActuator.use_normal
(no translation yet)
180.
Persistent actuator: stays active even if ray does not reach target
:src: bpy.types.ConstraintActuator.use_persistent
(no translation yet)
204.
Replace the existing, when left blank 'Phys' will remake the existing physics mesh
:src: bpy.types.EditObjectActuator.mesh
(no translation yet)
248.
Save bge.logic.globalDict
:src: bpy.types.GameActuator.mode:'SAVECFG'
(no translation yet)
249.
Load bge.logic.globalDict
:src: bpy.types.GameActuator.mode:'LOADCFG'
(no translation yet)
110 of 3748 results

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Contributors to this translation: Dalai Quintanilha Felinto, Geuntak Jeong, Yeonguk Choo, jesterKing.