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123.
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Axis the Camera will try to get behind
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:src: bpy.types.CameraActuator.axis
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(no translation yet)
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154.
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Damping factor: time constant (in frame) of low pass filter
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:src: bpy.types.ConstraintActuator.damping
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(no translation yet)
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170.
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Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)
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:src: bpy.types.ConstraintActuator.angle_max
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(no translation yet)
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175.
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Force distance of object to point of impact of ray
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:src: bpy.types.ConstraintActuator.use_force_distance
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(no translation yet)
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176.
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Set ray along object's axis or global axis
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:src: bpy.types.ConstraintActuator.use_local
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(no translation yet)
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178.
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Set object axis along (local axis) or parallel (global axis) to the normal at hit position
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:src: bpy.types.ConstraintActuator.use_normal
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(no translation yet)
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180.
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Persistent actuator: stays active even if ray does not reach target
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:src: bpy.types.ConstraintActuator.use_persistent
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(no translation yet)
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204.
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Replace the existing, when left blank 'Phys' will remake the existing physics mesh
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:src: bpy.types.EditObjectActuator.mesh
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(no translation yet)
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248.
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Save bge.logic.globalDict
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:src: bpy.types.GameActuator.mode:'SAVECFG'
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(no translation yet)
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249.
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Load bge.logic.globalDict
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:src: bpy.types.GameActuator.mode:'LOADCFG'
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(no translation yet)
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