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251.
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Load this blend file, use the "//" prefix for a path relative to the current blend file
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:src: bpy.types.GameActuator.filename
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(no translation yet)
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254.
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Optional, send message to objects with this name only, or empty to broadcast
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:src: bpy.types.MessageActuator.to_property
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(no translation yet)
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256.
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Optional, message subject (this is what can be filtered on)
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:src: bpy.types.MessageActuator.subject
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(no translation yet)
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276.
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Low value (0.01) for slow response, high value (0.5) for fast response
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:src: bpy.types.ObjectActuator.integral_coefficient
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(no translation yet)
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290.
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Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)
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:src: bpy.types.ObjectActuator.linear_velocity
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(no translation yet)
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299.
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Toggle between ADD and SET character location
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:src: bpy.types.ObjectActuator.use_add_character_location
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(no translation yet)
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307.
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Make the character jump using the settings in the physics properties
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:src: bpy.types.ObjectActuator.use_character_jump
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(no translation yet)
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323.
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For bool/int/float/timer properties only
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:src: bpy.types.PropertyActuator.mode:'TOGGLE'
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(no translation yet)
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325.
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The name of the property or the value to use (use "" around strings)
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:src: bpy.types.PropertyActuator.value
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(no translation yet)
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331.
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Initial seed of the random generator, use Python for more freedom (choose 0 for not random)
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:src: bpy.types.RandomActuator.seed
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(no translation yet)
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