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548557 of 898 results
548.
Lighting
Beleuchtung
Translated and reviewed by Novell Language
Located in ../plugins/opengl/opengl.xml.in.h:8
549.
Use diffuse light when screen is transformed
Beim Umwandeln des Bildschirms diffuses Licht verwenden
Translated and reviewed by Novell Language
Located in ../plugins/opengl/opengl.xml.in.h:9
550.
Sync To VBlank
Mit VBlank synchronisieren
Translated by david luttropp
Located in ../plugins/opengl/opengl.xml.in.h:10
551.
Only perform screen updates during vertical blanking period
Bildschirmaktualisierungen nur während inaktiver senkrechter Anzeige durchführen
Translated and reviewed by Tobias Bannert
Located in ../plugins/opengl/opengl.xml.in.h:11
552.
Texture Compression
Texturkompression
Translated by Danny Baumann
Located in ../plugins/opengl/opengl.xml.in.h:12
553.
If available use compression for textures converted from images
Benutze Kompression für aus Bildern generierte Texturen, wenn möglich.
Translated by Danny Baumann
Located in ../plugins/opengl/opengl.xml.in.h:13
554.
Framebuffer object
Bildpufferobjekt
Translated and reviewed by Tobias Bannert
Located in ../plugins/opengl/opengl.xml.in.h:14
555.
Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
Alle Bilder indirekt mithilfe von Framebuffer-Objekten (GL_EXT_framebuffer_object) rendern, falls vom Treiber unterstützt. Pro: In manchen Fällen eventuell schneller als die normale Buffer-Swapping-Methode. Contra: Dies passiert auf Kosten von (1) meist langsamerer Grafikkartenperformance; (2) erhöhtem GPU-Ressourcenverbrauch; und (3) möglicherweise höherer sichtbarer Verzögerung. Notiz: Dieses Feature ist bei OpenGL|ES-Builds und ARM-Plattformen immer aktiviert.
Translated and reviewed by Hendrik Schrieber
Located in ../plugins/opengl/opengl.xml.in.h:15
556.
Vertex buffer object
Vertex-Pufferobjekt
Translated and reviewed by Hendrik Schrieber
Located in ../plugins/opengl/opengl.xml.in.h:16
557.
Render all graphics primitives using vertex buffer objects (GL_ARB_vertex_buffer_object), if supported by the driver. Pros: This provides higher graphics performance for some drivers. Cons: This is a new feature and may cause graphical problems. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
Alle grafischen Primitiven mit Hilfe von Vertex-Puffer-Objekten (GL_ARB_vertex_buffer_object) darstellen, falls vom Treiber unterstützt. Vorteil: Erlaubt eine höhere Grafikleistung für manche Treiber. Nachteil: Da es sich um eine neue Funktion handelt kann es zu Darstellungsproblemen führen. Anmerkung: Diese Option ist in OpenGL|ES-Builds wie zum Beispiel ARM-Plattformen immer aktiviert.
Translated and reviewed by Hendrik Schrieber
Located in ../plugins/opengl/opengl.xml.in.h:17
548557 of 898 results

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Contributors to this translation: Andreas Blochberger, Andreas Buchberger, Anton Bracht, Carsten Gerlach, Christoph Klotz, Dan Cooper, Daniel Winzen, Danny Baumann, Denis Graipel, Dennis Baudys, Dominik Stegemann, Donarsson, EternaStupidity, Felix, Flames_in_Paradise, Florian Greinus, Ghenrik, Hendrik Schrieber, Julian Keens, Keruskerfuerst, Martin Lettner, Matthias Pesl, Merlin Schumacher, Niko Krause, Novell Language, Phillip Sz, Spencer Young, Spoilerhead, Tobias Bannert, Tobias Bohrmann, Zwulf, david luttropp, mandavi, rummeldibummel, schuko24, sven knoblach, tbds, thorstenmz, waynix.