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Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
Alle Bilder indirekt mithilfe von Framebuffer-Objekten (GL_EXT_framebuffer_object) rendern, falls vom Treiber unterstützt. Pro: In manchen Fällen eventuell schneller als die normale Buffer-Swapping-Methode. Contra: Dies passiert auf Kosten von (1) meist langsamerer Grafikkartenperformance; (2) erhöhtem GPU-Ressourcenverbrauch; und (3) möglicherweise höherer sichtbarer Verzögerung. Notiz: Dieses Feature ist bei OpenGL|ES-Builds und ARM-Plattformen immer aktiviert.
Translated and reviewed by Hendrik Knackstedt
Located in ../plugins/opengl/
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