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9.
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Can be 'human' (play against another human player), '' (use the first available chess engine) or the name of a specific engine to play against
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(no translation yet)
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:23
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24.
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true if the human player is playing white
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(no translation yet)
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:21
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66.
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Figurine
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Context: |
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chess-move-format
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Preferences Dialog: Combo box entry for setting the notation type to long figurine notation (FAN)
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(no translation yet)
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Located in
../glchess/data/preferences.ui.h:80
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89.
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White pawn moves from %1$s to %2$s
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Note there are no move formats for pieces taking kings and this is not allowed in Chess rules
Human Move String: Description of a white pawn moving from %1$s to %2s, e.g. 'c2 to c4'
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(no translation yet)
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Located in
../glchess/src/glchess.vala:464
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90.
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White pawn at %1$s takes the black pawn at %2$s
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Human Move String: Description of a white pawn at %1$s capturing a pawn at %2$s
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(no translation yet)
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Located in
../glchess/src/glchess.vala:466
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91.
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White pawn at %1$s takes the black rook at %2$s
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Human Move String: Description of a white pawn at %1$s capturing a rook at %2$s
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(no translation yet)
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Located in
../glchess/src/glchess.vala:468
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92.
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White pawn at %1$s takes the black knight at %2$s
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Human Move String: Description of a white pawn at %1$s capturing a knight at %2$s
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(no translation yet)
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Located in
../glchess/src/glchess.vala:470
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93.
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White pawn at %1$s takes the black bishop at %2$s
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Human Move String: Description of a white pawn at %1$s capturing a bishop at %2$s
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(no translation yet)
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Located in
../glchess/src/glchess.vala:472
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94.
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White pawn at %1$s takes the black queen at %2$s
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Human Move String: Description of a white pawn at %1$s capturing a queen at %2$s
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(no translation yet)
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Located in
../glchess/src/glchess.vala:474
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95.
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White rook moves from %1$s to %2$s
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Human Move String: Description of a white rook moving from %1$s to %2$s, e.g. 'a1 to a5'
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(no translation yet)
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Located in
../glchess/src/glchess.vala:476
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