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5968 of 163 results
59.
Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
(no translation yet)
Located in kubrick.cpp:148
60.
Info
Info
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:157 kubrick.cpp:192
61.
3x3x3, 6 X
3x3x3, 6 X
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:158
62.
3x3x3, 2 X
3x3x3, 2 X
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:159
63.
3x3x3, 6 Spot
3x3x3, 6 puntu
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:160
64.
3x3x3, 4 Spot
3x3x3, 4 puntu
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:161
65.
3x3x3, 4 Plus
3x3x3, 4 gehiago
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:162
66.
3x3x3, 4 Bar
3x3x3, 4 barra
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:163
67.
3x3x3, 6 U
3x3x3, 6 U
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:164
68.
3x3x3, 4 U
3x3x3, 4 U
Translated by Iñigo Salvador Azurmendi
Located in kubrick.cpp:165
5968 of 163 results

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Contributors to this translation: Iñigo Salvador Azurmendi.