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59.
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Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
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(no translation yet)
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Located in
kubrick.cpp:148
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60.
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Info
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Info
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:157 kubrick.cpp:192
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61.
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3x3x3, 6 X
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3x3x3, 6 X
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:158
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62.
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3x3x3, 2 X
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3x3x3, 2 X
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:159
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63.
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3x3x3, 6 Spot
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3x3x3, 6 puntu
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:160
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64.
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3x3x3, 4 Spot
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3x3x3, 4 puntu
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:161
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65.
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3x3x3, 4 Plus
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3x3x3, 4 gehiago
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:162
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66.
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3x3x3, 4 Bar
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3x3x3, 4 barra
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:163
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67.
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3x3x3, 6 U
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3x3x3, 6 U
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:164
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68.
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3x3x3, 4 U
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3x3x3, 4 U
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Translated by
Iñigo Salvador Azurmendi
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Located in
kubrick.cpp:165
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