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76.
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Click on "Next" to see another combination of ball positions that deflects the laser beam as shown.
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(no translation yet)
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Located in
kbbtutorial.cpp:193
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77.
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Several deflections
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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78.
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As you can see, interactions in the black box can be quite complicated!<br />A laser beam entering and exiting at the positions "2" might have been deflected by this configuration of 3 balls.
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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79.
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Shoot the marked laser to discover another kind of result.
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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82.
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Shoot the marked laser to see another backward reflection case.
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(no translation yet)
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Located in
kbbtutorial.cpp:208
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83.
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Special reflection
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(no translation yet)
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Located in
kbbtutorial.cpp:215
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85.
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Nearly done. Click on "Next".
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(no translation yet)
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Located in
kbbtutorial.cpp:215
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86.
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Marker for "free position"
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(no translation yet)
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Located in
kbbtutorial.cpp:222
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87.
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We are sure there are no balls in the first 2 columns. If there were any, the beam entering at position "1" would hit a ball or be deflected by a ball in column 2. You can mark a "free position" with a right mouse click (see also keyboard shortcuts).<br /><br />Example: There are 12 markers in the first 2 columns.
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(no translation yet)
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Located in
kbbtutorial.cpp:222
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90.
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When you have worked out where a ball is, please use the left mouse button to mark it. To remove a ball mark, use the left mouse button again. Last tip: If you are not sure about a position, you can use a right click on a ball to mark it as "unsure". (See also keyboard shortcuts.)<br /><br />Example: We marked one position as sure, the other one as unsure.
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(no translation yet)
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Located in
kbbtutorial.cpp:231
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