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20.
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Switch Ball or Shoot Laser
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(no translation yet)
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Located in
kbbmainwindow.cpp:185
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21.
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Switch Marker
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(no translation yet)
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Located in
kbbmainwindow.cpp:191
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54.
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<qt><p>This is <b>your score</b>. You should try to get the lowest possible.</p><p>The score increases:<ul><li>with time: <b>1 point</b> per second.</li><li>with the use of lasers:<ul><li><b>3 points</b> if the laser beam hits a ball or exits at the entry point,</li><li><b>9 points</b> if it exits at another entry point.</li></ul></li></ul></p><p>Your score is set to <b>999</b> at the end of the game if you make a mistake.</p></qt>
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(no translation yet)
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Located in
kbbscalablegraphicwidget.cpp:123
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56.
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Displays the progress of the tutorial.
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(no translation yet)
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Located in
kbbtutorial.cpp:71
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59.
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Go back to the previous tutorial step.
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(no translation yet)
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Located in
kbbtutorial.cpp:103
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61.
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Go to the next tutorial step.
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(no translation yet)
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Located in
kbbtutorial.cpp:107
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72.
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A direct impact on a ball is called a "<b>hit</b>". A beam that hits a ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam might have hit a ball at the position shown, but the exact position of the hit is not certain: There are many other possibilities.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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73.
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Shoot the marked laser to discover the second kind of interaction.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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74.
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Simple deflection
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(no translation yet)
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Located in
kbbtutorial.cpp:193
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75.
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The interaction of a beam that does not actually hit a ball, but aims to one side of it, is called a "<b>deflection</b>". The angle of deflection of the beam is always <b>90 degrees</b>.<br /><br />Example: The ball shown would deflect beam "2" upward, as shown, but this is <b>not</b> the only possibility.
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(no translation yet)
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Located in
kbbtutorial.cpp:193
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