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89.
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Marking balls
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(no translation yet)
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Located in
kbbtutorial.cpp:231
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90.
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When you have worked out where a ball is, please use the left mouse button to mark it. To remove a ball mark, use the left mouse button again. Last tip: If you are not sure about a position, you can use a right click on a ball to mark it as "unsure". (See also keyboard shortcuts.)<br /><br />Example: We marked one position as sure, the other one as unsure.
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(no translation yet)
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Located in
kbbtutorial.cpp:231
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91.
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Let us play!
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(no translation yet)
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Located in
kbbtutorial.cpp:238
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92.
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<b>Congratulations!</b> You now know <b>all the rules</b> for KBlackBox.<br /><br /><b>You can start to play.</b> Try to finish this tutorial game by yourself!<br /><br />Tip: We have sent in enough beams to deduce the positions of the 3 balls with certainty. Of course, you can use some more shots if needed.
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(no translation yet)
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Located in
kbbtutorial.cpp:238
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93.
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Finish placing the balls and click on "Done!" when you are done!
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(no translation yet)
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Located in
kbbtutorial.cpp:238
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95.
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Find the balls hidden in the black box by shooting laser beams!
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(no translation yet)
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Located in
main.cpp:45
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103.
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File of the current theme of the graphic elements. (SVGZ file with path and file extension)
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i18n: file: kblackbox.kcfg:9
i18n: ectx: label, entry (theme), group (KBlackBox Setup)
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(no translation yet)
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Located in
rc.cpp:5
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104.
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Number of balls for custom difficulty level
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i18n: file: kblackbox.kcfg:13
i18n: ectx: label, entry (balls), group (KBlackBox Setup)
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(no translation yet)
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Located in
rc.cpp:8
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105.
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Number of columns of the board for custom difficulty level
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i18n: file: kblackbox.kcfg:17
i18n: ectx: label, entry (columns), group (KBlackBox Setup)
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(no translation yet)
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Located in
rc.cpp:11
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106.
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Number of rows of the board for custom difficuty level
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i18n: file: kblackbox.kcfg:21
i18n: ectx: label, entry (rows), group (KBlackBox Setup)
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(no translation yet)
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Located in
rc.cpp:14
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