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71.
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Hit
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Amas
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Translated by
Kevin Patrick Scannell
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Located in
kbbtutorial.cpp:187
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72.
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A direct impact on a ball is called a "<b>hit</b>". A beam that hits a ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam might have hit a ball at the position shown, but the exact position of the hit is not certain: There are many other possibilities.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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73.
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Shoot the marked laser to discover the second kind of interaction.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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74.
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Simple deflection
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Sraonadh simplí
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Translated by
Kevin Patrick Scannell
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Located in
kbbtutorial.cpp:193
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75.
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The interaction of a beam that does not actually hit a ball, but aims to one side of it, is called a "<b>deflection</b>". The angle of deflection of the beam is always <b>90 degrees</b>.<br /><br />Example: The ball shown would deflect beam "2" upward, as shown, but this is <b>not</b> the only possibility.
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(no translation yet)
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Located in
kbbtutorial.cpp:193
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76.
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Click on "Next" to see another combination of ball positions that deflects the laser beam as shown.
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(no translation yet)
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Located in
kbbtutorial.cpp:193
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77.
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Several deflections
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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78.
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As you can see, interactions in the black box can be quite complicated!<br />A laser beam entering and exiting at the positions "2" might have been deflected by this configuration of 3 balls.
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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79.
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Shoot the marked laser to discover another kind of result.
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(no translation yet)
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Located in
kbbtutorial.cpp:200
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80.
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Reflection
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Frithchaitheamh
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Translated by
Kevin Patrick Scannell
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Located in
kbbtutorial.cpp:208
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