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75.
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The interaction of a beam that does not actually hit a ball, but aims to one side of it, is called a "<b>deflection</b>". The angle of deflection of the beam is always <b>90 degrees</b>.<br /><br />Example: The ball shown would deflect beam "2" upward, as shown, but this is <b>not</b> the only possibility.
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Located in
kbbtutorial.cpp:193
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76.
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Click on "Next" to see another combination of ball positions that deflects the laser beam as shown.
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Located in
kbbtutorial.cpp:193
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77.
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Several deflections
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Located in
kbbtutorial.cpp:200
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78.
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As you can see, interactions in the black box can be quite complicated!<br />A laser beam entering and exiting at the positions "2" might have been deflected by this configuration of 3 balls.
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Located in
kbbtutorial.cpp:200
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79.
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Shoot the marked laser to discover another kind of result.
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Located in
kbbtutorial.cpp:200
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81.
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If the laser beam leaves the black box <b>at the entry point</b>, it has been reflected backward inside the black box.<br /><br />Example: We have placed 2 balls for you in a configuration that would lead to such a reflection.
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Located in
kbbtutorial.cpp:208
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82.
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Shoot the marked laser to see another backward reflection case.
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Located in
kbbtutorial.cpp:208
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84.
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If a ball is <b>at the edge of the box</b> (with no other ball nearby), a beam which is aimed into the black box directly beside it causes a backward reflection.<br /><br />Example: The configuration shown can cause a backward reflection.
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Located in
kbbtutorial.cpp:215
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86.
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Marker for "free position"
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Located in
kbbtutorial.cpp:222
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87.
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We are sure there are no balls in the first 2 columns. If there were any, the beam entering at position "1" would hit a ball or be deflected by a ball in column 2. You can mark a "free position" with a right mouse click (see also keyboard shortcuts).<br /><br />Example: There are 12 markers in the first 2 columns.
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Located in
kbbtutorial.cpp:222
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