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35.
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Clicking on "Done!" is the normal way to check the positions of the balls at the end of the game. However, it is not possible in the tutorial to end the game before you reached the last step.
Please first finish the tutorial.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
kbbmainwindow.cpp:344
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54.
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<qt><p>This is <b>your score</b>. You should try to get the lowest possible.</p><p>The score increases:<ul><li>with time: <b>1 point</b> per second.</li><li>with the use of lasers:<ul><li><b>3 points</b> if the laser beam hits a ball or exits at the entry point,</li><li><b>9 points</b> if it exits at another entry point.</li></ul></li></ul></p><p>Your score is set to <b>999</b> at the end of the game if you make a mistake.</p></qt>
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(no translation yet)
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Located in
kbbscalablegraphicwidget.cpp:123
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55.
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<qt><p>This is the <b>main game area</b>.</p><ul><li>The <b>black box</b> is in the center.</li><li>On the left, there are the <b>balls</b> you have to place over the black box.</li><li>Around the black box, there are <b>lasers</b> that are replaced with <b>interaction information</b> if you use them.</li></ul></qt>
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(no translation yet)
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Located in
kbbscalablegraphicwidget.cpp:126
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57.
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Describes what you should do to reach the next tutorial step.
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(no translation yet)
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Located in
kbbtutorial.cpp:93
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63.
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This tutorial will teach you how to play KBlackBox, using a simple example.<br /><br />We are playing with a square black box of 6 columns and 6 rows. It has 3 balls <b>hidden</b> inside it and 24 laser probes around it.<br /><br />The goal is to <b>find the positions of the balls.</b>
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(no translation yet)
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Located in
kbbtutorial.cpp:169
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66.
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The balls are not visible, but we can shoot laser beams into the box at different entry points and observe if the laser beams leave the box, and if they do, where they come out.<br /><br />The laser beams interact with the balls in various ways.
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(no translation yet)
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Located in
kbbtutorial.cpp:174
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69.
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If a laser beam does not interact with any ball in the black box, it comes out at the point opposite the entry point.<br /><br />Example: Suppose we have 3 balls in the box as shown. They will not affect laser beam "1".<br /><br />As the game progresses, each pair of entry/exit points is marked with a different number.
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(no translation yet)
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Located in
kbbtutorial.cpp:179
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70.
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Now shoot the marked laser to discover the first kind of interaction.
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(no translation yet)
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Located in
kbbtutorial.cpp:179
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72.
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A direct impact on a ball is called a "<b>hit</b>". A beam that hits a ball does <b>not</b> emerge from the black box.<br /><br />Example: The beam might have hit a ball at the position shown, but the exact position of the hit is not certain: There are many other possibilities.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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73.
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Shoot the marked laser to discover the second kind of interaction.
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(no translation yet)
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Located in
kbbtutorial.cpp:187
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