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321330 of 338 results
620.
Show Solution
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Located in src/kgrselector.cpp:253
624.
Traditional
Context:
Rules
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Located in src/kgrselector.cpp:353
625.
Tutorial
Context:
Skill Level
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Located in src/kgrselector.cpp:356
626.
Normal
Context:
Skill Level
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Located in src/kgrselector.cpp:358
627.
Championship
Context:
Skill Level
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Located in src/kgrselector.cpp:359
628.
1 level, uses KGoldrunner rules.
%1 levels, uses KGoldrunner rules.
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Located in src/kgrselector.cpp:461
629.
1 level, uses Traditional rules.
%1 levels, uses Traditional rules.
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Located in src/kgrselector.cpp:464
633.


If this is your first time in KGoldrunner, select the tutorial game, which gives you hints as you go.

Otherwise, just click on the name of a game in the table, then, to start at level 001, click on the main button at the bottom. Play begins when you move the mouse or press a key.
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Located in src/kgrselector.cpp:521
634.


You can select System levels for editing (or copying), but you must save the result in a game you have created. Use the left mouse-button as a paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' button or the right mouse-button to erase. You can drag the mouse with a button held down and paint or erase multiple squares.
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Located in src/kgrselector.cpp:530
638.


To move (re-number) a level, you must first select it by using "Edit Any Level...", then you can use "Move Level..." to move it to a new number or even a different game. Other levels are automatically re-numbered as required. You can only move levels within your own games.
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Located in src/kgrselector.cpp:557
321330 of 338 results

This translation is managed by Ubuntu Slovak Translators, assigned by Ubuntu Translators.

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Contributors to this translation: Richard Fric, Roman Paholík, Stanislav Visnovsky.