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620.
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Show Solution
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(no translation yet)
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Located in
src/kgrselector.cpp:253
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624.
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Traditional
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Context: |
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Rules
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(no translation yet)
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Located in
src/kgrselector.cpp:353
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625.
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Tutorial
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Context: |
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Skill Level
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(no translation yet)
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Located in
src/kgrselector.cpp:356
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626.
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Normal
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Context: |
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Skill Level
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(no translation yet)
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Located in
src/kgrselector.cpp:358
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627.
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Championship
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Context: |
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Skill Level
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(no translation yet)
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Located in
src/kgrselector.cpp:359
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628.
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1 level, uses KGoldrunner rules.
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%1 levels, uses KGoldrunner rules.
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(no translation yet)
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(no translation yet)
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(no translation yet)
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Located in
src/kgrselector.cpp:461
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629.
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1 level, uses Traditional rules.
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%1 levels, uses Traditional rules.
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(no translation yet)
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(no translation yet)
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(no translation yet)
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Located in
src/kgrselector.cpp:464
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633.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:521
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634.
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You can select System levels for editing (or copying), but you must save the result in a game you have created. Use the left mouse-button as a paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' button or the right mouse-button to erase. You can drag the mouse with a button held down and paint or erase multiple squares.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:530
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638.
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To move (re-number) a level, you must first select it by using "Edit Any Level...", then you can use "Move Level..." to move it to a new number or even a different game. Other levels are automatically re-numbered as required. You can only move levels within your own games.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:557
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