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631.
This level number is not valid. It can not be used.
(no translation yet)
Located in src/kgrselector.cpp:495
632.
The main button at the bottom echoes the menu action you selected. Click it after choosing a game and level - or use "Cancel".
(no translation yet)
Located in src/kgrselector.cpp:516
633.


If this is your first time in KGoldrunner, select the tutorial game, which gives you hints as you go.

Otherwise, just click on the name of a game in the table, then, to start at level 001, click on the main button at the bottom. Play begins when you move the mouse or press a key.
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(no translation yet)
Located in src/kgrselector.cpp:521
634.


You can select System levels for editing (or copying), but you must save the result in a game you have created. Use the left mouse-button as a paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' button or the right mouse-button to erase. You can drag the mouse with a button held down and paint or erase multiple squares.
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(no translation yet)
Located in src/kgrselector.cpp:530
635.


You can add a name and hint to your new level here, but you must save the level you have created into one of your own games. By default your new level will go at the end of your game, but you can also select a level number and save into the middle of your game.
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(no translation yet)
Located in src/kgrselector.cpp:538
636.


You can create or edit a name and hint here, before saving. If you change the game or level, you can do a copy or "Save As", but you must always save into one of your own games. If you save a level into the middle of a series, the other levels are automatically re-numbered.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
(no translation yet)
Located in src/kgrselector.cpp:545
637.


You can only delete levels from one of your own games. If you delete a level from the middle of a series, the other levels are automatically re-numbered.
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(no translation yet)
Located in src/kgrselector.cpp:552
638.


To move (re-number) a level, you must first select it by using "Edit Any Level...", then you can use "Move Level..." to move it to a new number or even a different game. Other levels are automatically re-numbered as required. You can only move levels within your own games.
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(no translation yet)
Located in src/kgrselector.cpp:557
639.


When editing game info you only need to choose a game, then you can go to a dialog where you edit the details of the game.
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(no translation yet)
Located in src/kgrselector.cpp:564
640.


Click on the table to choose a game. In the table and below it you can see more information about the selected game, including how many levels there are, how difficult the game is and what rules the enemies follow (see the KGoldrunner Handbook).

You select a level number by typing it or using the spin box or scroll bar. As you vary the game or level, the thumbnail area shows a preview of your choice.
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(no translation yet)
Located in src/kgrselector.cpp:571
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