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629.
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1 level, uses Traditional rules.
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%1 levels, uses Traditional rules.
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%1 lygis, naudoja tradicines taisykles.
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Translated by
Andrius Štikonas
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%1 lygiai, naudoja tradicines taisykles.
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Translated by
Andrius Štikonas
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%1 lygių, naudoja tradicines taisykles.
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Translated by
Andrius Štikonas
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Located in
src/kgrselector.cpp:464
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630.
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Sorry, there is no further information about this game.
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(no translation yet)
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Located in
src/kgrselector.cpp:469
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631.
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This level number is not valid. It can not be used.
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(no translation yet)
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Located in
src/kgrselector.cpp:495
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632.
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The main button at the bottom echoes the menu action you selected. Click it after choosing a game and level - or use "Cancel".
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(no translation yet)
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Located in
src/kgrselector.cpp:516
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633.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:521
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634.
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You can select System levels for editing (or copying), but you must save the result in a game you have created. Use the left mouse-button as a paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' button or the right mouse-button to erase. You can drag the mouse with a button held down and paint or erase multiple squares.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:530
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635.
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You can add a name and hint to your new level here, but you must save the level you have created into one of your own games. By default your new level will go at the end of your game, but you can also select a level number and save into the middle of your game.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:538
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636.
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You can create or edit a name and hint here, before saving. If you change the game or level, you can do a copy or "Save As", but you must always save into one of your own games. If you save a level into the middle of a series, the other levels are automatically re-numbered.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:545
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637.
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You can only delete levels from one of your own games. If you delete a level from the middle of a series, the other levels are automatically re-numbered.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:552
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638.
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To move (re-number) a level, you must first select it by using "Edit Any Level...", then you can use "Move Level..." to move it to a new number or even a different game. Other levels are automatically re-numbered as required. You can only move levels within your own games.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
src/kgrselector.cpp:557
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