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106.
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Move and click the mouse
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Pohybuj a klikaj myšou.
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/algorithm-activity/algorithm.xml.in.h:4
../src/hexagon-activity/hexagon.xml.in.h:3
../src/melody-activity/melody.xml.in.h:4
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107.
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algorithm
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Algoritmus
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/algorithm-activity/algorithm.xml.in.h:5
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108.
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Create a drawing or an animation
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Vytvor kresbu alebo animáciu
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/anim-activity/anim.xml.in.h:1
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109.
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Free drawing and animation tool.
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Nástroj na voľné kreslenie a animovanie.
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/anim-activity/anim.xml.in.h:2
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110.
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In this game, children can draw freely. The goal is to discover how to create attractive drawings based on basic shapes: rectangles, ellipses and lines. To give children a wider range of choices, a set of images can also be used.
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V tejto hre deti môžu voľne kresliť. Cieľom je, aby objavili, ako vytvoriť pekné kresby pomocou základných tvarov: pravouholníkov, elíps a čiar. Deti môžu využiť širšiu ponuku možností sady obrázkov.
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/anim-activity/anim.xml.in.h:3
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111.
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Needs to be capable of moving and clicking the mouse easily
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Byť schopný s ľahkosťou pohybovať a klikať myšou
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Translated and reviewed by
Zdenko Podobný
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Located in
../src/anim-activity/anim.xml.in.h:4 ../src/draw-activity/draw.xml.in.h:4
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112.
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Select a drawing tool on the left, and a color down the bottom. Then click and drag in the white area to create a new shape. Once you've completed a drawing, you can take a snapshot of it with the 'camera' button. This creates a new image with the same content, a copy of your image. You can then edit it by moving objects a little bit or adding/deleting objects. When you create several drawings and then click on the 'film' button, you will see all your images in a continuous slide-show (an infinite loop pattern). You can also change the viewing speed in this mode. In viewing mode, click on the 'drawing' button to return to drawing mode. You can then edit each image in your animation, by using the image selector in the bottom-left corner of the screen. You can also save and reload your animations with the 'floppy disk' and 'folder' buttons.
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Vyber si kresliaci nástroj v ľavo a patričnú farbu dole na spodku.Potom kliknutím a ťahaním na bielom papieri vytvor požadovaný tvar.Keď máš hotovú kresbu, urob si jeho fotku tlačidlom 'foťák'. Vytvoríš si tak kópiu obrázku. Teraz môžeš kresbu trochu zmeniť, alebo pridať/odobrať objekt. Keď máš už vytvorenú postupnosť nafotených obrázkov, môžeš kliknúť na tlačítko 'film/klapka' a pozrieť si ich súslednosť (v nekonečne opakujúcom sa cykle). Tiež môžeš zmeniť rýchlosť a kliknutím na tlačítko 'palety' sa vrátiš späť do kresliaceho módu. Každé okienko animácie môžeš upraviť využitím prepínača v dolnom ľavom rohu obrazovky. Animáciu si môžeš samozrejme uložiť a otvoriť tlačidlami 'disketa' a 'zložka'.
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Translated and reviewed by
Zdenko Podobný
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Located in
../boards/anim.xml.in.h:5
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113.
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At the beginning of the game four seeds are placed in each house. Players take turns moving the seeds. In each turn, a player chooses one of the six houses under his or her control. The player removes all seeds from this house, and distributes them, dropping one in each house counter-clockwise from the original house, in a process called sowing. Seeds are not distributed into the end scoring houses, nor into the house drawn from. That is, the starting house is left empty; if it contained 12 seeds, it is skipped, and the twelfth seed is placed in the next house. After a turn, if the last seed was placed into an opponent's house and brought its total to two or three, all the seeds in that house are captured and placed in the player's scoring house (or set aside if the board has no scoring houses). If the previous-to-last seed also brought the total seeds in an opponent's house to two or three, these are captured as well, and so on. However, if a move would capture all an opponent's seeds, the capture is forfeited, and the seeds are instead left on the board, since this would prevent the opponent from continuing the game. The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in his/her own territory, ending the game. (Source Wikipedia <http://en.wikipedia.org/wiki/Oware>)
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(no translation yet)
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Located in
../src/awele-activity/awele.xml.in.h:1
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114.
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Oware
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Oware
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Translated and reviewed by
Marek Nagy
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Located in
../src/awele-activity/awele.xml.in.h:2
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115.
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Play the Oware strategy game against Tux
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Zahraj si s Tučniakom strategickú hru Oware
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Translated and reviewed by
Marek Nagy
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Located in
../src/awele-activity/awele.xml.in.h:3
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