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87.
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Vacuum Open/Close Moving End
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真空開啟或關閉移動結束
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Translated and reviewed by
Steve Lee
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88.
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Vertex grid resolution for Magic Lamp (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).
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魔法燈 Y 軸頂點的解像度。這是點的數目,而這數目將用來決定弧線順滑度。數值愈大,邊角將愈順滑,但將影響電腦整體效能(增加處理器佔用率)。
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Translated and reviewed by
Steve Lee
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89.
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Vertex grid resolution for Vacuum (Y dimension only). This is the number of points used to define the curves. The higher the number, the smoother the curves. However there will be a loss of performance (CPU usage increases).
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真空 Y 軸頂點的解像度。這是點的數目,而這數目將用來決定弧線順滑度。數值愈大,邊角將愈順滑,但將影響電腦整體效能(增加處理器佔用率)。
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Translated and reviewed by
Steve Lee
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90.
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Wave
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波浪
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Translated and reviewed by
Steve Lee
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91.
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Wave Amplitude Multiplier
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波浪幅度倍增器
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Translated and reviewed by
Steve Lee
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92.
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Wave Width
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波浪闊度
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Translated and reviewed by
Steve Lee
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93.
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Wave amplitude (size) is multiplied by this number. Negative values fold outward.
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波浪的幅度(大小)將被乘以此數值。如數值為負則會外摺疊。
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Translated and reviewed by
Steve Lee
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94.
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Whether the window should zoom to taskbar when minimized with Curved Fold effect.
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(no translation yet)
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95.
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Whether the window should zoom to taskbar when minimized with Dream effect.
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(no translation yet)
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96.
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Whether the window should zoom to taskbar when minimized with Glide 1 effect.
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(no translation yet)
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