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4.
&Themes
i18n: file: src/kgoldrunnerui.rc:30
i18n: ectx: Menu (themes)
(no translation yet)
Located in rc.cpp:8
5.
Edit Toolbar
i18n: file: src/kgoldrunnerui.rc:53
i18n: ectx: ToolBar (editToolbar)
(no translation yet)
Located in rc.cpp:11
6.
Count
(no translation yet)
Located in gamedata/game_cnt.txt:2
7.
This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal). The first level has no gold and no enemies: the problem is to find a way out and up to the next level. After that, the number of enemies and pieces of gold increases by 1 at each level. The name of each level corresponds to the number of enemies, the pieces of gold and the digits that appear in the layout.

These elegant and rather tricky Championship levels were composed by Steve Mann <smann at cgl uwaterloo ca>.
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(no translation yet)
Located in gamedata/game_cnt.txt:3
8.
Zero
(no translation yet)
Located in gamedata/game_cnt.txt:8
9.
The only challenge is getting inside the 0, which is the only path to the exit.

Getting inside the 0 requires climbing to the top of the zigzag ladder, digging away five bricks on the left edge of the 0, racing back to the top of the zigzag ladder, over the pole, falling through your recently dug bricks and immediately moving right to get into the 0. The timing is fairly tight.
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(no translation yet)
Located in gamedata/game_cnt.txt:9
10.
One
(no translation yet)
Located in gamedata/game_cnt.txt:14
11.
Getting the gold requires multiple digs in the right places. However, see the next paragraph.

To get out, you have to get the enemy to go over the top of the 1 and fill the pit at the bottom. There are three ways to do this. The first and most sensible is to wait on the pole above the top right edge of the 1 until the enemy is almost upon you and then move to the right, digging to your right as you reach the bottom of the 1.

The second way involves timing your digging for the gold (or where the gold was); moving onto the gold at the right time will cause the enemy to fall into the pit on the right of the 1. The third way is to destroy the enemy and hope he reappears over the right side of the 1.
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(no translation yet)
Located in gamedata/game_cnt.txt:15
12.
Two
(no translation yet)
Located in gamedata/game_cnt.txt:22
13.
To get the leftmost gold drop down on it from above, stepping one square to either side as you fall. Immediately dig the square that was just below the gold and step in. The false floor will drop you to the bottom.
(no translation yet)
Located in gamedata/game_cnt.txt:23
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Contributors to this translation: Kevin Donnelly.