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11.
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Well, it's been nice and easy up to now, but the game would be no fun without enemies. They are after the gold too: worse still they are after you! You die if they catch you, but maybe you will have a few lives left and can start again.
You can handle enemies by running away, digging a hole or luring them into part of the playing area where they get stranded.
If an enemy falls into a hole, he gives up any gold he is carrying, then gets stuck in the hole for a time and climbs out. If the hole closes while he is in it, he dies and reappears somewhere else on the screen. You can deliberately kill enemies by digging several holes in a row.
More importantly, you can run over an enemy's head. You must do that right at the start of this level. Dig a hole, trap the enemy, wait for him to fall all the way in, then run over him, with the other enemy in hot pursuit...
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
data_messages.cpp:53
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19.
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There's nowhere to dig, so you must dodge the enemies and avoid falling to the concrete at the wrong time. Try to keep the enemies together.
If an enemy has a gold outline, he is holding a nugget. He might drop it as he runs over the concrete or maybe at the top of a ladder ...... patience, patience !!
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
data_messages.cpp:83
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20.
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To kill .....
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(no translation yet)
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Located in
data_messages.cpp:89
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21.
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You cannot get up to the gold, so you must get the enemies to bring it down to you. But how do you get them to keep going back?
If you are feeling stressed, you can hit the P or Esc key and take a break. Also, you can use the Settings menu to slow down the action.
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represents a line break.
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(no translation yet)
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Located in
data_messages.cpp:90
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23.
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It is best not to kill the enemy. Try it and you will find out why ... Heh, heh, heh !! ... ;-)
If you do kill him unintentionally, before you have collected the gold at the top left, you can still finish the level by digging away the side of the pit he is in.
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represents a line break.
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(no translation yet)
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Located in
data_messages.cpp:97
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25.
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Some of the bricks here are not what they seem. They are known as false bricks, fall-through bricks or traps. If you try to walk on them, you fall through. If the enemies walk on them, they can descend on you without warning. Sometimes you have to fall through a brick to get some gold.
At the start, jump into the concrete pit, dig and drop through. That will get one enemy tied up for a while .... :-)
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represents a line break.
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(no translation yet)
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Located in
data_messages.cpp:104
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69.
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Keep 'em Coming
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(no translation yet)
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Located in
data_messages.cpp:285
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87.
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Party On !!!
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(no translation yet)
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Located in
data_messages.cpp:339
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94.
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Get Going !!
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(no translation yet)
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Located in
data_messages.cpp:360
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123.
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This level is named after the famous German submarine war film and dedicated to Marco Krüger of Berlin, the original author of KGoldrunner.
Just one small hint .... if you stand on the right hand end of the boat you can get the enemy to fall towards you .... the rest is up to you !!!!
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Located in
data_messages.cpp:448
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