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110 of 28 results
972.
The Intersection Aggregate is a fun visualization defining the relationships between objects with Casey Reas, William Ngan, and Robert Hodgin. Commissioned for display at the Whitney Museum of American Art. A surface filled with 100 medium to small sized circles. Each circle has a different size and direction, but moves at the same slow rate. Display: A. The instantaneous intersections of the circles. B. The aggregate intersections of the circles. Ported to XScreensaver from the art project "InterAggregate" at http://www.complexification.net
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Located in hacks/config/interaggregate.xml.h:6
983.
The Intersection Momentary is a fun visualization defining the relationships between objects with Casey Reas, William Ngan, and Robert Hodgin. Commissioned for display at the Whitney Museum of American Art. A surface filled with 100 medium to small sized circles. Each circle has a different size and direction, but moves at the same slow rate. Display: A. The instantaneous intersections of the circles. B. The aggregate intersections of the circles. Ported to XScreensaver from the art project "InterMomentary" at http://www.complexification.net
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Located in hacks/config/intermomentary.xml.h:6
996.
This little gem does bad things with quasi-spherical objects. The gist of it is that you have what is, structurally, a tetrahedron with tesselated faces. the vertices on these faces have forces on them in the form of one proportional to their distance from the surface of a sphere, and one which is proportional to how far they differ from some ideal distance from their neighbors. They also have inertia. The forces and distance are parameters and there are also a couple of visual parameters. The resulting effect can range from a shape that does nothing, to a frenetic polygon storm. Somewhere in between there it usually manifests as a blob that jiggles in a kind of disturbing manner. woo. It doesn't matter, however. You should just pick 'random'. It overrides all the other options, except for fps, delay and complexity. By Keith Macleod
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Located in hacks/config/jigglypuff.xml.h:22
1005.
This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, and then solves the puzzle. This works especially well when you feed it an external video signal instead of letting it grab the screen image (actually, I guess this is generally true...) When it is grabbing a video image, it is sometimes pretty hard to guess what the image is going to look like once the puzzle is solved. Written by Jamie Zawinski.
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Located in hacks/config/jigsaw.xml.h:8
1028.
This one draws spinning, animating (are you detecting a pattern here yet?) explorations of the Julia set. You've probably seen static images of this fractal form before, but it's a lot of fun to watch in motion as well. One interesting thing is that there is a small swinging dot passing in front of the image, which indicates the control point from which the rest of the image was generated. Written by Sean McCullough.
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Located in hacks/config/julia.xml.h:11
1048.
Draws a 3D Simulation a Lava Lite(r): odd-shaped blobs of a mysterious substance are heated, slowly rise to the top of the bottle, and then drop back down as they cool. This program requires OpenGL and a fairly fast machine (both CPU and 3D performance.) Written by Jamie Zawinski. "LAVA LITE(r) and the configuration of the LAVA(r) brand motion lamp are registered trademarks of Haggerty Enterprises, Inc. The configuration of the globe and base of the motion lamp are registered trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other countries around the world."
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Located in hacks/config/lavalite.xml.h:8
1102.
Enable Background Image
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1123.
This one draws cool circular interference patterns. Most of the circles you see aren't explicitly rendered, but show up as a result of interactions between the other pixels that were drawn. Written by Jamie Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the beauty of this one is that the heart of the display algorithm can be expressed with just a pair of loops and a handful of arithmetic, giving it a high ``display hack metric''.
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Located in hacks/config/moire.xml.h:10
1145.
Draws different shapes composed of nervously vibrating squiggles, as if seen through a camera operated by a monkey on crack. By Dan Bornstein.
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Located in hacks/config/nerverot.xml.h:7
1163.
This is sort of a combination spirograph/string-art. It generates a large, complex polygon, and lets the X server do the bulk of the work by giving it an even/odd winding rule. Written by Dale Moore, based on some ancient PDP-11 code.
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Located in hacks/config/pedal.xml.h:8
110 of 28 results

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Contributors to this translation: Aisano, Alexander Brueckel, Andreas Becker, Andreas Nagl, Christian Neumair, Daniel Herding, Data, Gernod Winter, Gregor Santner, Hendrik Knackstedt, Hendrik Schrieber, Jacques, Johannes Stein, Kenny Meyer, Marcel Saatkamp, Marcel Schmücker, Martin Raude, Moritz Baumann, Muriel Thyra Blauth, Oskar Kirmis, Pascal Schmolck, Sebastian, Sebastian Guckuck, Tim Habigt, Tobias Bannert, Unknown, Webschiff, dt, tevoran.