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4.
== Editor Help ==
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Located in src/editor/editor_screen.cpp:230
5.
Select all
Clear Selection
Raise objects
Lower objects
Raise objects to top
Lower objects to bottom
Rotate 90 degree
Rotate 270 degree
Group selected objects
Ungroup selected objects
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Located in src/editor/editor_screen.cpp:248
6.
Flip object horizontaly
Flip object vertically
Delete all marked objects
Move objects by one pixel
Move objects by 32 pixel
Toggle background color
Increase/lower repeat
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Located in src/editor/editor_screen.cpp:271
7.
You should name your level files systematically, i.e. by their theme, their number and your nickname:

<levelname><number>-<creator>.pingus

So if you create your second level with a stone theme, call it: stone2-yourname.pingus

When you have created a level and want to have it included in the game mail it to:

pingus-devel@nongnu.org

Only levels published under the GPL are allowed into the game. The editor automatically inserts a reference
to the GPL, if you want to have your level under a different license, you have to change that reference.
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Located in src/editor/editor_screen.cpp:282
51.
Prefab Object
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Located in src/editor/object_selector.cpp:179
78.
Id:
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Located in src/editor/object_properties.cpp:211
79.
Target Id:
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Located in src/editor/object_properties.cpp:215
80.
Height:
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Located in src/editor/object_properties.cpp:220 src/editor/level_properties.cpp:74
89.
Enable info level log output
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Located in src/pingus/pingus_main.cpp:184
90.
Enable debug level log output
(no translation yet)
Located in src/pingus/pingus_main.cpp:186
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Contributors to this translation: Bas Wijnen, Jordy van Heeswijk, Martijn Santen, Mike, Rachid.