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183192 of 393 results
183.
Object:
There are leading/trailing spaces here. Each one represents a space character. Enter a space in the equivalent position in the translation.
Objekto:
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/object_properties.cpp:527
184.
Select all
Clear Selection
Raise objects
Lower objects
Lower objects to bottom
Raise objects to top
Rotate 90 degree
Rotate 270 degree
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Elekti ĉioj
Forigi elekton
Altigi objektojn
Malaltigi objectkojn
Malaltigi objectkojn al malsupro
Altigi objectkojn al supro
Turni 90 gradoj
Turni 270 gradoj
Translated and reviewed by Martin Constantino–Bodin
Located in src/editor/editor_screen.cpp:191
185.
Flip object horizontaly
Flip object vertically
Delete all marked objects
Move objects up
Move objects down
Move objects left
Move objects right
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Renversi objekton horizontale
Renversi objekton vertikale
Forigi ĉiujn elektitajn objecktojn
Movi objektojn supre
Movi objektojn malsupre
Movi objektojn maldekstre
Movi objektojn dekstre
Translated and reviewed by Martin Constantino–Bodin
Located in src/editor/editor_screen.cpp:213
186.
You should name your level files systematically, i.e. by their theme, their number and your nickname:

<levelname><number>-<creator>.pingus

So if you create a your second level with a stone theme, call it: stone2-yourname.pingus

When you have created a level and want to have it included in the game mail it to:

pingus-devel@nongnu.org

Only levels published under the GPL are allowed into the game. The editor automatically inserts a reference
to the GPL, if you want to have your level under a different license, you have to change that reference.
There are line breaks here. Each one represents a line break. Start a new line in the equivalent position in the translation.
There are leading/trailing spaces here. Each one represents a space character. Enter a space in the equivalent position in the translation.
Vi devas nomi viajn niveldosierojn sisteme laŭ ĝiaj temoj, ĝiaj nombroj kaj via kromnomo:

<nivelnomo><nombro>-<kreanto>.pingus

Do se vi kreis novan nivelon kun ŝtona temo, nomiĝu ĝin: shtona2-vianomo.pingus

Kiam vi kreas nivelon kaj volas almeti ĝin en la ludo, remesaĝu ĝin al:

pingus-devel@nongnu.org

Nur niveloj eldonitaj kun GPL estas permesitaj en la ludo. La kreanto aŭtomate almeti referencon al GPL: se vi volas vian nivelon havas alian permesilon, vi devas ŝangi ĉi tiun referencon.
Translated and reviewed by Martin Constantino–Bodin
Located in src/editor/editor_screen.cpp:282
187.
New level
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Nova nivelo
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/panel.cpp:152
188.
Open level...
Malfermi nivelon...
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/panel.cpp:173
189.
Save level...
Konservi nivelon...
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/panel.cpp:175
190.
Save level as...
Konservi nivelon kiel...
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/panel.cpp:177
191.
Play level...
Ludi nivelon...
Translated and reviewed by Ivan Camilo Quintero Santacruz
Located in src/editor/panel.cpp:180
192.
Configure actions
Agordi agojn
Translated and reviewed by Michael Moroni
Located in src/editor/panel.cpp:183
183192 of 393 results

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Contributors to this translation: Ivan Camilo Quintero Santacruz, Martin Constantino–Bodin, Michael Moroni.