Browsing Brazilian Portuguese translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Brazilian Portuguese guidelines.
48754884 of 20060 results
4875.
Soft
:src: bpy.types.CloudsTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.MarbleTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.MarbleTexture.marble_type:'SOFT'
:src: bpy.types.StucciTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.WoodTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.MaterialHalo.use_soft
:src: bpy.types.SEQUENCER_OT_cut.type:'SOFT'
:src: bpy.types.PointDensity.falloff:'SOFT'
:src: scripts/startup/bl_ui/properties_data_lamp.py:276
Suave
Translated and reviewed by Marcus Diniz
4876.
Generate soft noise (smooth transitions)
:src: bpy.types.CloudsTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.MarbleTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.StucciTexture.noise_type:'SOFT_NOISE'
:src: bpy.types.WoodTexture.noise_type:'SOFT_NOISE'
Gerar ruído suave (transições suaves)
Translated and reviewed by N0YkcHuGce
4877.
Hard
:src: bpy.types.CloudsTexture.noise_type:'HARD_NOISE'
:src: bpy.types.MarbleTexture.noise_type:'HARD_NOISE'
:src: bpy.types.StucciTexture.noise_type:'HARD_NOISE'
:src: bpy.types.WoodTexture.noise_type:'HARD_NOISE'
:src: bpy.types.SEQUENCER_OT_cut.type:'HARD'
Duro
Translated by Ivan Paulos Tomé
4878.
Generate hard noise (sharp transitions)
:src: bpy.types.CloudsTexture.noise_type:'HARD_NOISE'
:src: bpy.types.MarbleTexture.noise_type:'HARD_NOISE'
:src: bpy.types.StucciTexture.noise_type:'HARD_NOISE'
:src: bpy.types.WoodTexture.noise_type:'HARD_NOISE'
Gerar ruído intenso (transições nítidas)
Translated and reviewed by N0YkcHuGce
4879.
Determine whether Noise returns grayscale or RGB values
:src: bpy.types.CloudsTexture.cloud_type
Determine se o ruído retorna valores em tons de cinza ou RGB
Translated and reviewed by N0YkcHuGce
4880.
Grayscale
:src: bpy.types.CloudsTexture.cloud_type:'GRAYSCALE'
:src: bpy.types.MovieTrackingTrack.use_grayscale_preview
:src: bpy.types.SpaceClipEditor.use_grayscale_preview
escala de cinza
Translated and reviewed by N0YkcHuGce
4881.
Size of derivative offset used for calculating normal
:src: bpy.types.CloudsTexture.nabla
:src: bpy.types.DistortedNoiseTexture.nabla
:src: bpy.types.MarbleTexture.nabla
:src: bpy.types.MusgraveTexture.nabla
:src: bpy.types.VoronoiTexture.nabla
:src: bpy.types.WoodTexture.nabla
Tamanho do deslocamento derivado usado para calcular o normal
Translated and reviewed by N0YkcHuGce
4882.
Procedural distorted noise texture
:src: bpy.types.DistortedNoiseTexture
Textura de ruído distorcido processual
Translated and reviewed by N0YkcHuGce
4883.
Distortion Amount
:src: bpy.types.DistortedNoiseTexture.distortion
Quantidade de distorção
Translated and reviewed by N0YkcHuGce
4884.
Amount of distortion
:src: bpy.types.DistortedNoiseTexture.distortion
Quantidade de distorção
Translated and reviewed by N0YkcHuGce
48754884 of 20060 results

This translation is managed by Launchpad Brazilian Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: Adriano Steffler, Alfredo Langa, Anderson Blaine, Andre Noel, Andrezza Neves, Antonio Fonseca, Brenno Martins, Carlos Eduardo Pedroza Santiviago, Carlos Renê, Clemente Junior, Dalai Quintanilha Felinto, Daniel Souza, Denyson, Duda Nogueira, Fabio Amaral, Felipe Balbi, Felipe H., Fábio Nogueira, Gabriel Falcone, Ivan Paulos Tomé, K P., Kurt Kraut, Leonardo Tada Antunes, Lucius Curado, Marcos Aurélio Alcântara, Marcos Aurélio Zamith Fernandes, Marcus Diniz, Matheus Cavalcante, Moacyr Prado, Moraes Junior, N0YkcHuGce, Neliton Pereira Jr., Otto Robba, Paulo Roberto de Oliveira Castro, Paulo de Almeida, Rafael Jannone, Rafael Neri, Rafael Sfair, Rafael Velasco Pessanha, Romoaldo Cordeiro, Thiago "Harry" Leucz Astrizi, Thiago Cavalcanti, Thiago de Melo, Yuri Malheiros, cara-rj, jesterKing, paranaense, raphaelm, sesliu, souza brizolara.