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44584467 of 20060 results
4458.
Segments
:src: bpy.types.ParticleSettings.hair_step
:src: bpy.types.VIEW3D_MT_edit_curve_segments
:src: bpy.types.BevelModifier.segments
:src: bpy.types.CURVE_OT_delete.type:'SEGMENT'
:src: bpy.types.MESH_OT_bevel.segments
:src: bpy.types.MESH_OT_primitive_uv_sphere_add.segments
:src: scripts/startup/bl_ui/properties_data_bone.py:368
Segmentos
Translated and reviewed by Marcus Diniz
4459.
Number of hair segments
:src: bpy.types.ParticleSettings.hair_step
Número de segmentos de cabelo
Translated and reviewed by N0YkcHuGce
4460.
Keys Step
:src: bpy.types.ParticleSettings.keys_step
Chaves Passo
Translated and reviewed by N0YkcHuGce
4461.
Degrees
:src: bpy.types.ParticleSettings.adaptive_angle
:src: bpy.types.UnitSettings.system_rotation:'DEGREES'
Graus
Translated and reviewed by Neliton Pereira Jr.
4462.
How many degrees path has to curve to make another render segment
:src: bpy.types.ParticleSettings.adaptive_angle
Quantos graus o caminho tem que curvar para fazer outro segmento de renderização
Translated and reviewed by N0YkcHuGce
4463.
Pixel
:src: bpy.types.ParticleSettings.adaptive_pixel
pixel
Translated and reviewed by N0YkcHuGce
4464.
How many pixels path has to cover to make another render segment
:src: bpy.types.ParticleSettings.adaptive_pixel
Quantos pixels o caminho deve cobrir para criar outro segmento de renderização
Translated and reviewed by N0YkcHuGce
4465.
Display
:src: bpy.types.ParticleSettings.draw_percentage
:src: bpy.types.BONE_PT_display
:src: bpy.types.CLIP_PT_display
:src: bpy.types.DATA_PT_camera_display
:src: bpy.types.DATA_PT_display
:src: bpy.types.IMAGE_PT_view_properties
:src: bpy.types.OBJECT_PT_display
:src: bpy.types.PARTICLE_PT_draw
:src: bpy.types.RENDER_PT_game_display
:src: bpy.types.VIEW3D_PT_view3d_display
:src: bpy.types.RenderSettings.display_mode
:src: scripts/startup/bl_ui/properties_data_empty.py:42
:src: scripts/startup/bl_ui/properties_particle.py:1066
Mostrar
Translated by Ivan Paulos Tomé
4466.
Percentage of particles to display in 3D view
:src: bpy.types.ParticleSettings.draw_percentage
Porcentagem de partículas a serem exibidas na visualização 3D
Translated and reviewed by N0YkcHuGce
4467.
Material Index
:src: bpy.types.ParticleSettings.material
:src: bpy.types.MeshPolygon.material_index
:src: bpy.types.MeshTessFace.material_index
:src: bpy.types.RenderLayer.use_pass_material_index
:src: bpy.types.RenderPass.type:'MATERIAL_INDEX'
:src: bpy.types.SceneRenderLayer.use_pass_material_index
:src: bpy.types.Spline.material_index
:src: bpy.types.TextCharacterFormat.material_index
:src: source/blender/nodes/shader/nodes/node_shader_object_info.c:34
Índice do Material
Translated by Ivan Paulos Tomé
44584467 of 20060 results

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Contributors to this translation: Adriano Steffler, Alfredo Langa, Anderson Blaine, Andre Noel, Andrezza Neves, Antonio Fonseca, Brenno Martins, Carlos Eduardo Pedroza Santiviago, Carlos Renê, Clemente Junior, Dalai Quintanilha Felinto, Daniel Souza, Denyson, Duda Nogueira, Fabio Amaral, Felipe Balbi, Felipe H., Fábio Nogueira, Gabriel Falcone, Ivan Paulos Tomé, K P., Kurt Kraut, Leonardo Tada Antunes, Lucius Curado, Marcos Aurélio Alcântara, Marcos Aurélio Zamith Fernandes, Marcus Diniz, Matheus Cavalcante, Moacyr Prado, Moraes Junior, N0YkcHuGce, Neliton Pereira Jr., Otto Robba, Paulo Roberto de Oliveira Castro, Paulo de Almeida, Rafael Jannone, Rafael Neri, Rafael Sfair, Rafael Velasco Pessanha, Romoaldo Cordeiro, Thiago "Harry" Leucz Astrizi, Thiago Cavalcanti, Thiago de Melo, Yuri Malheiros, cara-rj, jesterKing, paranaense, raphaelm, sesliu, souza brizolara.