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110 of 37 results
69.
Continue
:src: bpy.types.ActionActuator.use_continue_last_frame
:src: bpy.types.UserPreferencesInput.view_zoom_method:'CONTINUE'
(no translation yet)
400.
Operation
:src: bpy.types.StateActuator.operation
:src: bpy.types.BooleanModifier.operation
:src: bpy.types.CompositorNodeMath.operation
:src: bpy.types.ShaderNodeMath.operation
:src: bpy.types.ShaderNodeVectorMath.operation
:src: bpy.types.TextureNodeMath.operation
:src: bpy.types.OBJECT_OT_game_property_copy.operation
(no translation yet)
440.
Children
:src: bpy.types.VisibilityActuator.apply_to_children
:src: bpy.types.Bone.children
:src: bpy.types.ParticleInstanceModifier.use_children
:src: bpy.types.OBJECT_OT_select_grouped.type:'CHILDREN_RECURSIVE'
:src: bpy.types.PARTICLE_PT_children
:src: scripts/startup/bl_ui/space_view3d_toolbar.py:1590
(no translation yet)
1093.
Difference
:src: bpy.types.ColorMapping.blend_type:'DIFFERENCE'
:src: bpy.types.Material.diffuse_ramp_blend:'DIFFERENCE'
:src: bpy.types.Material.specular_ramp_blend:'DIFFERENCE'
:src: bpy.types.LampSkySettings.sky_blend_type:'DIFFERENCE'
:src: bpy.types.LineStyleAlphaModifier_AlongStroke.blend:'DIFFERENCE'
:src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.blend:'DIFFERENCE'
:src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.blend:'DIFFERENCE'
:src: bpy.types.LineStyleAlphaModifier_Material.blend:'DIFFERENCE'
:src: bpy.types.LineStyleColorModifier_AlongStroke.blend:'DIFFERENCE'
:src: bpy.types.LineStyleColorModifier_DistanceFromCamera.blend:'DIFFERENCE'
:src: bpy.types.LineStyleColorModifier_DistanceFromObject.blend:'DIFFERENCE'
:src: bpy.types.LineStyleColorModifier_Material.blend:'DIFFERENCE'
:src: bpy.types.LineStyleThicknessModifier_AlongStroke.blend:'DIFFERENCE'
:src: bpy.types.LineStyleThicknessModifier_Calligraphy.blend:'DIFFERENCE'
:src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.blend:'DIFFERENCE'
:src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.blend:'DIFFERENCE'
:src: bpy.types.LineStyleThicknessModifier_Material.blend:'DIFFERENCE'
:src: bpy.types.MaskLayer.blend:'DIFFERENCE'
:src: bpy.types.BooleanModifier.operation:'DIFFERENCE'
:src: bpy.types.VertexWeightMixModifier.mix_mode:'DIF'
:src: bpy.types.CompositorNodeMixRGB.blend_type:'DIFFERENCE'
:src: bpy.types.ShaderNodeMixRGB.blend_type:'DIFFERENCE'
:src: bpy.types.TextureNodeMixRGB.blend_type:'DIFFERENCE'
:src: bpy.types.TextureSlot.blend_type:'DIFFERENCE'
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1306.
Sticky
:src: bpy.types.FloorConstraint.use_sticky
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1375.
Outside
:src: bpy.types.KinematicConstraint.limit_mode:'LIMITDIST_OUTSIDE'
:src: bpy.types.LimitDistanceConstraint.limit_mode:'LIMITDIST_OUTSIDE'
:src: bpy.types.FreestyleLineStyle.thickness_position:'OUTSIDE'
:src: bpy.types.Lattice.use_outside
:src: bpy.types.PAINT_OT_hide_show.area:'OUTSIDE'
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2840.
Debug
:src: bpy.types.GameProperty.show_debug
:src: bpy.types.IMPORT_SCENE_OT_autocad_dxf.debug
:src: source/blender/blenkernel/intern/report.c:49
(no translation yet)
3019.
User
:src: bpy.types.Brush.texture_angle_source_random:'USER'
:src: bpy.types.Brush.texture_angle_source_no_random:'USER'
:src: bpy.types.Key.user
:src: Addons' categories
(no translation yet)
3900.
Normal
:src: bpy.types.Material.diffuse_ramp_input:'NORMAL'
:src: bpy.types.Material.specular_ramp_input:'NORMAL'
:src: bpy.types.ParticleSettings.rotation_mode:'NOR'
:src: bpy.types.ParticleSettings.normal_factor
:src: bpy.types.MaterialGameSettings.face_orientation:'NORMAL'
:src: bpy.types.MeshLoop.normal
:src: bpy.types.MeshVertex.normal
:src: bpy.types.DecimateModifier.delimit:'NORMAL'
:src: bpy.types.DisplaceModifier.direction:'NORMAL'
:src: bpy.types.ParticleInstanceModifier.use_normal
:src: bpy.types.CompositorNodeNormal
:src: bpy.types.ShaderNodeMapping.vector_type:'NORMAL'
:src: bpy.types.ShaderNodeNormal
:src: bpy.types.ShaderNodeVectorTransform.vector_type:'NORMAL'
:src: bpy.types.MESH_OT_dissolve_limited.delimit:'NORMAL'
:src: bpy.types.MESH_OT_select_similar.type:'NORMAL'
:src: bpy.types.PAINT_OT_image_paint.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_brush_stroke.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'NORMAL'
:src: bpy.types.TRANSFORM_OT_bend.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_crease.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_push_pull.snap_normal
:src: bpy.types.TRANSFORM_OT_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_rotate.snap_normal
:src: bpy.types.TRANSFORM_OT_seq_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_shear.snap_normal
:src: bpy.types.TRANSFORM_OT_shrink_fatten.snap_normal
:src: bpy.types.TRANSFORM_OT_skin_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_tilt.snap_normal
:src: bpy.types.TRANSFORM_OT_tosphere.snap_normal
:src: bpy.types.TRANSFORM_OT_trackball.snap_normal
:src: bpy.types.TRANSFORM_OT_transform.snap_normal
:src: bpy.types.TRANSFORM_OT_translate.snap_normal
:src: bpy.types.TRANSFORM_OT_vert_slide.snap_normal
:src: bpy.types.ImagePaint.use_normal_falloff
:src: bpy.types.RenderLayer.use_pass_normal
:src: bpy.types.RenderPass.type:'NORMAL'
:src: bpy.types.SceneRenderLayer.use_pass_normal
:src: bpy.types.SmokeFlowSettings.velocity_normal
:src: bpy.types.SpaceView3D.transform_orientation:'NORMAL'
:src: bpy.types.TexMapping.vector_type:'NORMAL'
:src: bpy.types.MaterialTextureSlot.texture_coords:'NORMAL'
:src: bpy.types.MaterialTextureSlot.use_map_normal
:src: bpy.types.ThemeBoneColorSet.normal
:src: source/blender/editors/space_outliner/outliner_tree.c:310
:src: source/blender/nodes/composite/nodes/node_composite_image.c:49
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:36
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c:36
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c:33
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bump.c:41
:src: source/blender/nodes/shader/nodes/node_shader_fresnel.c:32
:src: source/blender/nodes/shader/nodes/node_shader_geom.c:45
:src: source/blender/nodes/shader/nodes/node_shader_geometry.c:33
:src: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:33
:src: source/blender/nodes/shader/nodes/node_shader_material.c:39
:src: source/blender/nodes/shader/nodes/node_shader_material.c:46
:src: source/blender/nodes/shader/nodes/node_shader_material.c:56
:src: source/blender/nodes/shader/nodes/node_shader_material.c:70
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:36
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_normal_map.c:38
:src: source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c:37
:src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:35
:src: source/blender/nodes/shader/nodes/node_shader_texture.c:46
:src: source/blender/nodes/texture/nodes/node_texture_output.c:38
:src: source/blender/nodes/texture/nodes/node_texture_proc.c:44
:src: source/blender/nodes/texture/nodes/node_texture_valToNor.c:42
(no translation yet)
3998.
Auto Smooth
:src: bpy.types.Mesh.use_auto_smooth
(no translation yet)
110 of 37 results

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Contributors to this translation: BobRomeo, Dalai Quintanilha Felinto, Hans Vermeersch, Kiwinote, Koen, Lazlo, Lynn, Taco1978, Thijs, Willem Sonke, epco, jesterKing.