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1645216461 of 20060 results
16452.
Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)
:src: bpy.types.UserPreferencesSystem.use_mipmaps
3Dビューでテクスチャを拡縮します(見た目は良くなりますが、メモリーを消費し、画像の再読み込みが遅くなります)
Translated by shizu
16453.
16 Bit Float Textures
:src: bpy.types.UserPreferencesSystem.use_16bit_textures
(no translation yet)
16454.
Use 16 bit per component texture for float images
:src: bpy.types.UserPreferencesSystem.use_16bit_textures
(no translation yet)
16455.
GPU Mipmap Generation
:src: bpy.types.UserPreferencesSystem.use_gpu_mipmap
(no translation yet)
16456.
Generate Image Mipmaps on the GPU
:src: bpy.types.UserPreferencesSystem.use_gpu_mipmap
(no translation yet)
16457.
Image Draw Method
:src: bpy.types.UserPreferencesSystem.image_draw_method
(no translation yet)
16458.
Method used for displaying images on the screen
:src: bpy.types.UserPreferencesSystem.image_draw_method
(no translation yet)
16459.
2D Texture
:src: bpy.types.UserPreferencesSystem.image_draw_method:'2DTEXTURE'
(no translation yet)
16460.
Use CPU for display transform and draw image with 2D texture
:src: bpy.types.UserPreferencesSystem.image_draw_method:'2DTEXTURE'
(no translation yet)
16461.
Use GLSL shaders for display transform and draw image with 2D texture
:src: bpy.types.UserPreferencesSystem.image_draw_method:'GLSL'
(no translation yet)
1645216461 of 20060 results

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Contributors to this translation: Frigg, Kenichi Ito, Knagi, Nazo, Shushi Kurose, chatlan, gamact, jesterKing, minatsu, non, nori, shizu, unarist, xiaoxiangquan.