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2793.
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Form factor scales the inertia tensor
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:src: bpy.types.GameObjectSettings.form_factor
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(no translation yet)
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2794.
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Anisotropic Friction
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:src: bpy.types.GameObjectSettings.use_anisotropic_friction
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異方性摩擦
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Translated by
jesterKing
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2795.
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Enable anisotropic friction
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:src: bpy.types.GameObjectSettings.use_anisotropic_friction
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異方性の摩擦を有効にします
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Translated by
shizu
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2796.
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Friction Coefficients
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:src: bpy.types.GameObjectSettings.friction_coefficients
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摩擦係数
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Translated by
jesterKing
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2797.
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Relative friction coefficients in the in the X, Y and Z directions, when anisotropic friction is enabled
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:src: bpy.types.GameObjectSettings.friction_coefficients
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(no translation yet)
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2798.
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Use Collision Bounds
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:src: bpy.types.GameObjectSettings.use_collision_bounds
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コリジョンバウンドを使用
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Translated by
jesterKing
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2799.
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Specify a collision bounds type other than the default
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:src: bpy.types.GameObjectSettings.use_collision_bounds
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デフォルト以外のコリジョン境界のタイプを指定します
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Translated by
jesterKing
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2800.
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Collision Bounds
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:src: bpy.types.GameObjectSettings.collision_bounds_type
:src: bpy.types.PHYSICS_PT_game_collision_bounds
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バウンドタイプ
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Translated by
shizu
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2801.
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Select the collision type
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:src: bpy.types.GameObjectSettings.collision_bounds_type
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(no translation yet)
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2802.
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Box
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:src: bpy.types.GameObjectSettings.collision_bounds_type:'BOX'
:src: bpy.types.AreaLamp.shadow_filter_type:'BOX'
:src: bpy.types.PointLamp.shadow_filter_type:'BOX'
:src: bpy.types.SpotLamp.shadow_filter_type:'BOX'
:src: bpy.types.SunLamp.shadow_filter_type:'BOX'
:src: bpy.types.Object.draw_bounds_type:'BOX'
:src: bpy.types.EnvironmentMapTexture.filter_type:'BOX'
:src: bpy.types.ImageTexture.filter_type:'BOX'
:src: bpy.types.ShaderNodeTexImage.projection:'BOX'
:src: bpy.types.RIGIDBODY_OT_shape_change.type:'BOX'
:src: bpy.types.CyclesRenderSettings.filter_type:'BOX'
:src: bpy.types.RegionView3D.show_sync_view
:src: bpy.types.RenderSettings.pixel_filter_type:'BOX'
:src: bpy.types.RigidBodyObject.collision_shape:'BOX'
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ボックス
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Translated by
non
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Reviewed by
Shushi Kurose
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