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39003909 of 20060 results
3900.
Normal
:src: bpy.types.Material.diffuse_ramp_input:'NORMAL'
:src: bpy.types.Material.specular_ramp_input:'NORMAL'
:src: bpy.types.ParticleSettings.rotation_mode:'NOR'
:src: bpy.types.ParticleSettings.normal_factor
:src: bpy.types.MaterialGameSettings.face_orientation:'NORMAL'
:src: bpy.types.MeshLoop.normal
:src: bpy.types.MeshVertex.normal
:src: bpy.types.DecimateModifier.delimit:'NORMAL'
:src: bpy.types.DisplaceModifier.direction:'NORMAL'
:src: bpy.types.ParticleInstanceModifier.use_normal
:src: bpy.types.CompositorNodeNormal
:src: bpy.types.ShaderNodeMapping.vector_type:'NORMAL'
:src: bpy.types.ShaderNodeNormal
:src: bpy.types.ShaderNodeVectorTransform.vector_type:'NORMAL'
:src: bpy.types.MESH_OT_dissolve_limited.delimit:'NORMAL'
:src: bpy.types.MESH_OT_select_similar.type:'NORMAL'
:src: bpy.types.PAINT_OT_image_paint.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_brush_stroke.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'NORMAL'
:src: bpy.types.TRANSFORM_OT_bend.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_crease.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_push_pull.snap_normal
:src: bpy.types.TRANSFORM_OT_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_rotate.snap_normal
:src: bpy.types.TRANSFORM_OT_seq_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_shear.snap_normal
:src: bpy.types.TRANSFORM_OT_shrink_fatten.snap_normal
:src: bpy.types.TRANSFORM_OT_skin_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_tilt.snap_normal
:src: bpy.types.TRANSFORM_OT_tosphere.snap_normal
:src: bpy.types.TRANSFORM_OT_trackball.snap_normal
:src: bpy.types.TRANSFORM_OT_transform.snap_normal
:src: bpy.types.TRANSFORM_OT_translate.snap_normal
:src: bpy.types.TRANSFORM_OT_vert_slide.snap_normal
:src: bpy.types.ImagePaint.use_normal_falloff
:src: bpy.types.RenderLayer.use_pass_normal
:src: bpy.types.RenderPass.type:'NORMAL'
:src: bpy.types.SceneRenderLayer.use_pass_normal
:src: bpy.types.SmokeFlowSettings.velocity_normal
:src: bpy.types.SpaceView3D.transform_orientation:'NORMAL'
:src: bpy.types.TexMapping.vector_type:'NORMAL'
:src: bpy.types.MaterialTextureSlot.texture_coords:'NORMAL'
:src: bpy.types.MaterialTextureSlot.use_map_normal
:src: bpy.types.ThemeBoneColorSet.normal
:src: source/blender/editors/space_outliner/outliner_tree.c:310
:src: source/blender/nodes/composite/nodes/node_composite_image.c:49
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:36
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c:36
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c:33
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bump.c:41
:src: source/blender/nodes/shader/nodes/node_shader_fresnel.c:32
:src: source/blender/nodes/shader/nodes/node_shader_geom.c:45
:src: source/blender/nodes/shader/nodes/node_shader_geometry.c:33
:src: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:33
:src: source/blender/nodes/shader/nodes/node_shader_material.c:39
:src: source/blender/nodes/shader/nodes/node_shader_material.c:46
:src: source/blender/nodes/shader/nodes/node_shader_material.c:56
:src: source/blender/nodes/shader/nodes/node_shader_material.c:70
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:36
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_normal_map.c:38
:src: source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c:37
:src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:35
:src: source/blender/nodes/shader/nodes/node_shader_texture.c:46
:src: source/blender/nodes/texture/nodes/node_texture_output.c:38
:src: source/blender/nodes/texture/nodes/node_texture_proc.c:44
:src: source/blender/nodes/texture/nodes/node_texture_valToNor.c:42
Normale
Translated by kino
Reviewed by Alessandro Pellegrini
3901.
Result
:src: bpy.types.Material.diffuse_ramp_input:'RESULT'
:src: bpy.types.Material.specular_ramp_input:'RESULT'
(no translation yet)
3902.
Specular Ramp Input
:src: bpy.types.Material.specular_ramp_input
(no translation yet)
3903.
Diffuse Ramp Factor
:src: bpy.types.Material.diffuse_ramp_factor
(no translation yet)
3904.
Blending factor (also uses alpha in Colorband)
:src: bpy.types.Material.diffuse_ramp_factor
:src: bpy.types.Material.specular_ramp_factor
Fattore di fusione (usato anche nella Banda di Colore)
Translated by jesterKing
3905.
Specular Ramp Factor
:src: bpy.types.Material.specular_ramp_factor
(no translation yet)
3906.
Diffuse Shader Model
:src: bpy.types.Material.diffuse_shader
(no translation yet)
3907.
Lambert
:src: bpy.types.Material.diffuse_shader:'LAMBERT'
(no translation yet)
3908.
Use a Lambertian shader
:src: bpy.types.Material.diffuse_shader:'LAMBERT'
(no translation yet)
3909.
Oren-Nayar
:src: bpy.types.Material.diffuse_shader:'OREN_NAYAR'
(no translation yet)
39003909 of 20060 results

This translation is managed by Launchpad Italian translators, assigned by Launchpad Translators.

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Contributors to this translation: Alessandro Pellegrini, Andrea Moretti, Andrea Veri, Dalai Quintanilha Felinto, Federico Mameli, Gianluca, Gianluca Mondini, Gianmarco Di Lella, Guybrush88, Mad Hatter, Nicola Moretto, Riccardo Maffei, Roberto Di Girolamo, bullx, etienner, jesterKing, kino, lang-it.