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77.
Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)
:src: bpy.types.ActionActuator.priority
(no translation yet)
80.
Layer Weight
:src: bpy.types.ActionActuator.layer_weight
:src: bpy.types.ShaderNodeLayerWeight
(no translation yet)
81.
How much of the previous layer to blend into this one
:src: bpy.types.ActionActuator.layer_weight
(no translation yet)
83.
Assign the action's current frame number to this property
:src: bpy.types.ActionActuator.frame_property
(no translation yet)
93.
How this layer is blended with previous layers
:src: bpy.types.ActionActuator.blend_mode
(no translation yet)
104.
Bone on which the constraint is defined
:src: bpy.types.ArmatureActuator.bone
(no translation yet)
105.
Name of the constraint to control
:src: bpy.types.ArmatureActuator.constraint
(no translation yet)
107.
Set this object as the target of the constraint
:src: bpy.types.ArmatureActuator.target
(no translation yet)
108.
Secondary Target
:src: bpy.types.ArmatureActuator.secondary_target
(no translation yet)
109.
Set this object as the secondary target of the constraint (only IK polar target at the moment)
:src: bpy.types.ArmatureActuator.secondary_target
(no translation yet)
110 of 170 results

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Contributors to this translation: Alessandro Pellegrini, Andrea Moretti, Andrea Veri, Dalai Quintanilha Felinto, Federico Mameli, Gianluca, Gianluca Mondini, Gianmarco Di Lella, Guybrush88, Mad Hatter, Nicola Moretto, Riccardo Maffei, Roberto Di Girolamo, bullx, etienner, jesterKing, kino, lang-it.