|
13540.
|
|
|
Exclude scene layers from having any influence
|
|
|
:src: bpy.types.RenderLayer.layers_exclude
:src: bpy.types.SceneRenderLayer.layers_exclude
|
|
|
|
(no translation yet)
|
|
|
|
13541.
|
|
|
Disable or enable the render layer
|
|
|
:src: bpy.types.RenderLayer.use
:src: bpy.types.SceneRenderLayer.use
|
|
|
|
Abilita o disabilita il livello render
|
|
Translated by
jesterKing
|
|
|
|
13542.
|
|
|
Zmask
|
|
|
:src: bpy.types.RenderLayer.use_zmask
:src: bpy.types.SceneRenderLayer.use_zmask
|
|
|
|
Maschera Z
|
|
Translated by
jesterKing
|
|
|
|
13543.
|
|
|
Only render what's in front of the solid z values
|
|
|
:src: bpy.types.RenderLayer.use_zmask
:src: bpy.types.SceneRenderLayer.use_zmask
|
|
|
|
Renderizza solo quello che si trova davanti a valori Z solidi
|
|
Translated by
jesterKing
|
|
|
|
13544.
|
|
|
Zmask Negate
|
|
|
:src: bpy.types.RenderLayer.invert_zmask
:src: bpy.types.SceneRenderLayer.invert_zmask
|
|
|
|
Nega Maschera Z
|
|
Translated by
jesterKing
|
|
|
|
13545.
|
|
|
For Zmask, only render what is behind solid z values instead of in front
|
|
|
:src: bpy.types.RenderLayer.invert_zmask
:src: bpy.types.SceneRenderLayer.invert_zmask
|
|
|
|
Per le maschere Z, renderizza solo quello che si trova dietro a valori Z solidi, invece che davanti
|
|
Translated by
jesterKing
|
|
|
|
13546.
|
|
|
All Z
|
|
|
:src: bpy.types.RenderLayer.use_all_z
:src: bpy.types.SceneRenderLayer.use_all_z
|
|
|
|
Tutti Z
|
|
Translated by
jesterKing
|
|
|
|
13547.
|
|
|
Fill in Z values for solid faces in invisible layers, for masking
|
|
|
:src: bpy.types.RenderLayer.use_all_z
:src: bpy.types.SceneRenderLayer.use_all_z
|
|
|
|
Inserisce i valori Z per le facce solide in un livello invisibile, per il mascheramento
|
|
Translated by
jesterKing
|
|
|
|
13548.
|
|
|
Render Solid faces in this Layer
|
|
|
:src: bpy.types.RenderLayer.use_solid
:src: bpy.types.SceneRenderLayer.use_solid
|
|
|
|
Renderizza Facce solide in questo livello
|
|
Translated by
jesterKing
|
|
|
|
13549.
|
|
|
Render Halos in this Layer (on top of Solid)
|
|
|
:src: bpy.types.RenderLayer.use_halo
:src: bpy.types.SceneRenderLayer.use_halo
|
|
|
|
Renderizza materiali Halo in questo livello (davanti facce solide)
|
|
Translated by
jesterKing
|
|
|