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7786 of 20060 results
77.
Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)
:src: bpy.types.ActionActuator.priority
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78.
Layer
:src: bpy.types.ActionActuator.layer
:src: bpy.types.Brush.sculpt_tool:'LAYER'
:src: bpy.types.Lamp.use_own_layer
:src: bpy.types.ImageUser.multilayer_layer
:src: bpy.types.CompositorNodeImage.layer
:src: bpy.types.CompositorNodeRLayers.layer
:src: bpy.types.ARMATURE_OT_armature_layers.layers
:src: bpy.types.ARMATURE_OT_bone_layers.layers
:src: bpy.types.ARMATURE_OT_select_similar.type:'LAYER'
:src: bpy.types.CURVE_OT_primitive_bezier_circle_add.layers
:src: bpy.types.CURVE_OT_primitive_bezier_curve_add.layers
:src: bpy.types.CURVE_OT_primitive_nurbs_circle_add.layers
:src: bpy.types.CURVE_OT_primitive_nurbs_curve_add.layers
:src: bpy.types.CURVE_OT_primitive_nurbs_path_add.layers
:src: bpy.types.MESH_OT_primitive_circle_add.layers
:src: bpy.types.MESH_OT_primitive_cone_add.layers
:src: bpy.types.MESH_OT_primitive_cube_add.layers
:src: bpy.types.MESH_OT_primitive_cylinder_add.layers
:src: bpy.types.MESH_OT_primitive_grid_add.layers
:src: bpy.types.MESH_OT_primitive_ico_sphere_add.layers
:src: bpy.types.MESH_OT_primitive_monkey_add.layers
:src: bpy.types.MESH_OT_primitive_plane_add.layers
:src: bpy.types.MESH_OT_primitive_uv_sphere_add.layers
:src: bpy.types.OBJECT_OT_add.layers
:src: bpy.types.OBJECT_OT_armature_add.layers
:src: bpy.types.OBJECT_OT_camera_add.layers
:src: bpy.types.OBJECT_OT_drop_named_image.layers
:src: bpy.types.OBJECT_OT_effector_add.layers
:src: bpy.types.OBJECT_OT_empty_add.layers
:src: bpy.types.OBJECT_OT_group_instance_add.layers
:src: bpy.types.OBJECT_OT_lamp_add.layers
:src: bpy.types.OBJECT_OT_metaball_add.layers
:src: bpy.types.OBJECT_OT_move_to_layer.layers
:src: bpy.types.OBJECT_OT_select_by_layer.layers
:src: bpy.types.OBJECT_OT_select_grouped.type:'LAYER'
:src: bpy.types.OBJECT_OT_speaker_add.layers
:src: bpy.types.OBJECT_OT_text_add.layers
:src: bpy.types.PAINT_OT_brush_select.sculpt_tool:'LAYER'
:src: bpy.types.POSE_OT_armature_layers.layers
:src: bpy.types.POSE_OT_bone_layers.layers
:src: bpy.types.POSE_OT_select_grouped.type:'LAYER'
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_circle_add.layers
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_curve_add.layers
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_cylinder_add.layers
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_sphere_add.layers
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_surface_add.layers
:src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
:src: bpy.types.CyclesRender_PT_layer_options
:src: bpy.types.RENDERLAYER_PT_layer_options
:src: scripts/addons/cycles/ui.py:341
:src: scripts/startup/bl_ui/properties_render_layer.py:90
:src: source/blender/editors/space_image/image_buttons.c:339
(no translation yet)
79.
The animation layer to play the action on
:src: bpy.types.ActionActuator.layer
(no translation yet)
80.
Layer Weight
:src: bpy.types.ActionActuator.layer_weight
:src: bpy.types.ShaderNodeLayerWeight
(no translation yet)
81.
How much of the previous layer to blend into this one
:src: bpy.types.ActionActuator.layer_weight
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82.
Frame Property
:src: bpy.types.ActionActuator.frame_property
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83.
Assign the action's current frame number to this property
:src: bpy.types.ActionActuator.frame_property
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84.
Add
:src: bpy.types.ActionActuator.use_additive
:src: bpy.types.ActionActuator.blend_mode:'ADD'
:src: bpy.types.ObjectActuator.use_add_linear_velocity
:src: bpy.types.ObjectActuator.use_add_character_location
:src: bpy.types.PropertyActuator.mode:'ADD'
:src: bpy.types.AnimData.action_blend_type:'ADD'
:src: bpy.types.ColorMapping.blend_type:'ADD'
:src: bpy.types.FModifierNoise.blend_type:'ADD'
:src: bpy.types.Brush.blend:'ADD'
:src: bpy.types.Brush.vertex_tool:'ADD'
:src: bpy.types.Brush.direction:'ADD'
:src: bpy.types.Material.diffuse_ramp_blend:'ADD'
:src: bpy.types.Material.specular_ramp_blend:'ADD'
:src: bpy.types.LampSkySettings.sky_blend_type:'ADD'
:src: bpy.types.LineStyleAlphaModifier_AlongStroke.blend:'ADD'
:src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.blend:'ADD'
:src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.blend:'ADD'
:src: bpy.types.LineStyleAlphaModifier_Material.blend:'ADD'
:src: bpy.types.LineStyleColorModifier_AlongStroke.blend:'ADD'
:src: bpy.types.LineStyleColorModifier_DistanceFromCamera.blend:'ADD'
:src: bpy.types.LineStyleColorModifier_DistanceFromObject.blend:'ADD'
:src: bpy.types.LineStyleColorModifier_Material.blend:'ADD'
:src: bpy.types.LineStyleThicknessModifier_AlongStroke.blend:'ADD'
:src: bpy.types.LineStyleThicknessModifier_Calligraphy.blend:'ADD'
:src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.blend:'ADD'
:src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.blend:'ADD'
:src: bpy.types.LineStyleThicknessModifier_Material.blend:'ADD'
:src: bpy.types.MaskLayer.blend:'ADD'
:src: bpy.types.MaterialGameSettings.alpha_blend:'ADD'
:src: bpy.types.MaterialHalo.add
:src: bpy.types.INFO_MT_add
:src: bpy.types.INFO_MT_edit_curve_add
:src: bpy.types.LOGIC_MT_logicbricks_add
:src: bpy.types.MASK_MT_add
:src: bpy.types.NLA_MT_add
:src: bpy.types.NODE_MT_add
:src: bpy.types.SEQUENCER_MT_add
:src: bpy.types.VertexWeightMixModifier.mix_mode:'ADD'
:src: bpy.types.NlaStrip.blend_type:'ADD'
:src: bpy.types.CompositorNodeBoxMask.mask_type:'ADD'
:src: bpy.types.CompositorNodeEllipseMask.mask_type:'ADD'
:src: bpy.types.CompositorNodeMath.operation:'ADD'
:src: bpy.types.CompositorNodeMixRGB.blend_type:'ADD'
:src: bpy.types.ShaderNodeMath.operation:'ADD'
:src: bpy.types.ShaderNodeMixRGB.blend_type:'ADD'
:src: bpy.types.ShaderNodeVectorMath.operation:'ADD'
:src: bpy.types.TextureNodeMath.operation:'ADD'
:src: bpy.types.TextureNodeMixRGB.blend_type:'ADD'
:src: bpy.types.MESH_OT_blend_from_shape.add
:src: bpy.types.PAINT_OT_brush_select.vertex_paint_tool:'ADD'
:src: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'ADD'
:src: bpy.types.SEQUENCER_OT_change_effect_type.type:'ADD'
:src: bpy.types.SEQUENCER_OT_effect_strip_add.type:'ADD'
:src: bpy.types.CLIP_PT_tools_mask_add
:src: bpy.types.ParticleBrush.puff_mode:'ADD'
:src: bpy.types.ParticleEdit.tool:'ADD'
:src: bpy.types.Sequence.blend_type:'ADD'
:src: bpy.types.TextureSlot.blend_type:'ADD'
:src: bpy.types.WorldLighting.ao_blend_type:'ADD'
:src: scripts/startup/bl_ui/space_view3d.py:134
:src: scripts/startup/bl_ui/space_view3d.py:136
:src: scripts/startup/bl_ui/space_view3d.py:138
:src: scripts/startup/bl_ui/space_view3d.py:140
:src: scripts/startup/bl_ui/space_view3d.py:142
:src: scripts/startup/bl_ui/space_view3d.py:144
:src: scripts/startup/bl_ui/space_view3d_toolbar.py:1325
:src: source/blender/editors/space_file/file_panels.c:160
(no translation yet)
85.
Action is added to the current loc/rot/scale in global or local coordinate according to Local flag
:src: bpy.types.ActionActuator.use_additive
(no translation yet)
86.
Force
:src: bpy.types.ActionActuator.use_force
:src: bpy.types.ConstraintActuator.fh_force
:src: bpy.types.ObjectActuator.force
:src: bpy.types.DynamicPaintBrushSettings.wave_type:'FORCE'
:src: bpy.types.EffectorWeights.force
:src: bpy.types.FieldSettings.type:'FORCE'
:src: bpy.types.MaterialPhysics.fh_force
:src: bpy.types.HookModifier.force
:src: bpy.types.OBJECT_OT_effector_add.type:'FORCE'
:src: scripts/startup/bl_ui/properties_particle.py:557
(no translation yet)
7786 of 20060 results

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Contributors to this translation: karm.