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553.
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If available use compression for textures converted from images
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Kadar je na voljo, uporabljaj stiskanje za teksture pretvorjene iz slik
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Translated and reviewed by
Dražen Matešić
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Located in
../plugins/opengl/opengl.xml.in.h:13
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554.
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Framebuffer object
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Predmet medpomnilnika zaslona
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Translated by
Miha Gašperšič
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Reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:14
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555.
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Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
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Izriše vse okvirje posredno z uporabo predmetov slikovnega medpomnilnika (GL_EXT_framebuffer_object), če to gonilnik podpira. Prednosti: v nekaterih primerih je to morda hitrejše kot privzeti načini zamenjave medpomnilnika. Slabosti: to vas bo stalo (1) običajno počasnejše hitrosti v programih za merjenje hitrosti, (2) povečane porabe CPE in morda (3) bolj vidne zakasnitve. Ta zmožnost je vedno vklopljena na izgradnjah OpenGL|ES kot je ARM.
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Translated and reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:15
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556.
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Vertex buffer object
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Točkovno varovalni objekt
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Translated and reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:16
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557.
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Render all graphics primitives using vertex buffer objects (GL_ARB_vertex_buffer_object), if supported by the driver. Pros: This provides higher graphics performance for some drivers. Cons: This is a new feature and may cause graphical problems. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
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Izriše vse grafične predmete s predmeti predpomnilnika vertex (GL_ARB_vertex_buffer_object), če to gonilnik podpira. Prednosti: to zagotavlja boljšo grafično zmogljivost za nekatere gonilnike. Slabosti: to je nova zmožnost, ki lahko povzroči grafične težave. Ta zmožnost je vedno vklopljena v gradnjah OpenGL|ES kot je ARM.
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Translated and reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:17
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558.
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Always use buffer swapping
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Vedno uporabi medpomnilnik zamenjave
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Translated by
Miha Gašperšič
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Reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:18
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559.
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Use glXSwapBuffers to display every frame. This eliminates visible tearing with most drivers and dramatically improves visual smoothness. Automatically enabled when framebuffer_object is on.
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Za prikaz vsake sličice uporabi glXSwapBuffers. To odstrani vidno trganje za večino gonilnikov in dratamtično izboljša vidno gladkost. Samodejno omogočeno, ko je framebuffer_object omogočen.
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Translated and reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:19
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560.
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Unredirect Driver Blacklist
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Odpreusmeri črni seznam gonilnikov
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Translated by
Damir Jerovšek
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Reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:20
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561.
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If non-empty, specifies a POSIX (extended) regular expression to match against the OpenGL driver strings (newline separated): "GL_VENDOR\nGL_RENDERER\nGL_VERSION". If the regular expression matches a substring of that concatenation then no windows will ever be unredirected while using that particular graphics driver.
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Če ni prazno, določi logični izraz POSIX (razširjen) za ujemanje z nizi gonilnika OpenGL (ločeno z znaki za novo vrstico): "GL_VENDOR\nGL_RENDERER\nGL_VERSION". Če se logični izraz ujema s podnizom te združitve, ne bo nobeno okno nikdar odpreusmerjeno, kadar se uporablja posebni grafični gonilnik.
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Translated by
Damir Jerovšek
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Reviewed by
Andrej Znidarsic
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Located in
../plugins/opengl/opengl.xml.in.h:21
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562.
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X11 Sync Objects
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Predmeti za usklajevanje X11
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Translated by
Peter Klofutar
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Reviewed by
Dražen Matešić
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Located in
../plugins/opengl/opengl.xml.in.h:22
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