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2130 of 700 results
913.
Hilbert
(no translation yet)
Located in ../hacks/config/hilbert.xml.h:1
921.
Recursion levels
(no translation yet)
Located in ../hacks/config/hilbert.xml.h:13
922.
This draws the recursive Hilbert space-filling curve, in both 2D and 3D variants. It incrementally animates the growth and recursion to the maximum depth, then unwinds it back. The Hilbert path is a single contiguous line that can fill a volume without crossing itself. As a data structure, Hilbert paths are useful because ordering along the curve preserves locality: points that close together along the curve are also close together in space. The converse is often, but not always, true. The coloration reflects this. http://en.wikipedia.org/wiki/Hilbert_curve Written by Jamie Zawinski; 2011.
(no translation yet)
Located in ../hacks/config/hilbert.xml.h:22
943.
This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. The Polytopes "120-cell" object corresponds to this one. Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analog to the dodecahedron. Technically, it is a "120 cell polytope". http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.
(no translation yet)
Located in ../hacks/config/hyperball.xml.h:14
945.
This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Don't think about it too long, or your brain will melt. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
(no translation yet)
Located in ../hacks/config/hypercube.xml.h:18
971.
This shows a rotating Clifford Torus: a torus lying on the "surface" of a 4D hypersphere. Inspired by Thomas Banchoff's book "Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions", Scientific American Library, 1990. http://en.wikipedia.org/wiki/N-sphere http://en.wikipedia.org/wiki/Clifford_torus http://en.wikipedia.org/wiki/Regular_polytope Written by Carsten Steger; 2003.
(no translation yet)
Located in ../hacks/config/hypertorus.xml.h:30
973.
Symmetric twisting
(no translation yet)
Located in ../hacks/config/hypnowheel.xml.h:7
975.
Twistiness
(no translation yet)
Located in ../hacks/config/hypnowheel.xml.h:15
976.
Draws a series of overlapping, translucent spiral patterns. The tightness of their spirals fluctuates in and out. http://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 2008.
(no translation yet)
Located in ../hacks/config/hypnowheel.xml.h:17
984.
IMSMap
(no translation yet)
Located in ../hacks/config/imsmap.xml.h:1
2130 of 700 results

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Contributors to this translation: Chainz, Danek, Dominik Zablotny, Emil Oppeln-Bronikowski, GNOME PL Team, Jan M., K.S., Maciej Baron, Marcin Kwidzinski, Mateusz Adamowski, Michał Hołub, Michał S, Piotr Strębski, R Sz, Seethi, Sueroski, Szymon 'simpo' Porwolik, Sławomir Nizio.