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552.
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If available use compression for textures converted from images
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:13
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553.
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Framebuffer object
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:14
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554.
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Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:15
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555.
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Vertex buffer object
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:16
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556.
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Render all graphics primitives using vertex buffer objects (GL_ARB_vertex_buffer_object), if supported by the driver. Pros: This provides higher graphics performance for some drivers. Cons: This is a new feature and may cause graphical problems. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:17
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557.
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Always use buffer swapping
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:18
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558.
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Use glXSwapBuffers to display every frame. This eliminates visible tearing with most drivers and dramatically improves visual smoothness. Automatically enabled when framebuffer_object is on.
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:19
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559.
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X11 Sync objects
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:20
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560.
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Use X11 Sync fences to synchronize rendering between X11 and OpenGL (GL_EXT_x11_sync_object). Without this, the contents of windows may not be completely redrawn.
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:24
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561.
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Unredirect Driver Blacklist
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:20
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