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2704.
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The <b>feColorMatrix</b> filter primitive applies a matrix transformation to color of each rendered pixel. This allows for effects like turning object to grayscale, modifying color saturation and changing color hue.
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The <b>feColourMatrix</b> filter primitive applies a matrix transformation to colour of each rendered pixel. This allows for effects like turning object to greyscale, modifying colour saturation and changing colour hue.
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Translated and reviewed by
Robert Readman
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In upstream: |
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The <b>feColorMatrix</b> filter primitive applies a matrix transformation to colour of each rendered pixel. This allows for effects like turning object to greyscale, modifying colour saturation and changing colour hue.
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Suggested by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:2990
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2705.
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The <b>feComponentTransfer</b> filter primitive manipulates the input's color components (red, green, blue, and alpha) according to particular transfer functions, allowing operations like brightness and contrast adjustment, color balance, and thresholding.
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The <b>feComponentTransfer</b> filter primitive manipulates the input's colour components (red, green, blue, and alpha) according to particular transfer functions, allowing operations like brightness and contrast adjustment, colour balance, and thresholding.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:2994
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2706.
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The <b>feComposite</b> filter primitive composites two images using one of the Porter-Duff blending modes or the arithmetic mode described in SVG standard. Porter-Duff blending modes are essentially logical operations between the corresponding pixel values of the images.
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The <b>feComposite</b> filter primitive composites two images using one of the Porter-Duff blending modes or the arithmetic mode described in SVG standard. Porter-Duff blending modes are essentially logical operations between the corresponding pixel values of the images.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:2998
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2707.
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The <b>feConvolveMatrix</b> lets you specify a Convolution to be applied on the image. Common effects created using convolution matrices are blur, sharpening, embossing and edge detection. Note that while gaussian blur can be created using this filter primitive, the special gaussian blur primitive is faster and resolution-independent.
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The <b>feConvolveMatrix</b> lets you specify a Convolution to be applied on the image. Common effects created using convolution matrices are blur, sharpening, embossing and edge detection. Note that while gaussian blur can be created using this filter primitive, the special gaussian blur primitive is faster and resolution-independent.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3002
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2708.
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The <b>feDiffuseLighting</b> and feSpecularLighting filter primitives create "embossed" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer.
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The <b>feDiffuseLighting</b> and feSpecularLighting filter primitives create "embossed" shadings. The input's alpha channel is used to provide depth information: higher opacity areas are raised toward the viewer and lower opacity areas recede away from the viewer.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3006
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2709.
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The <b>feDisplacementMap</b> filter primitive displaces the pixels in the first input using the second input as a displacement map, that shows from how far the pixel should come from. Classical examples are whirl and pinch effects.
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The <b>feDisplacementMap</b> filter primitive displaces the pixels in the first input using the second input as a displacement map, that shows from how far the pixel should come from. Classical examples are whirl and pinch effects.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3010
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2710.
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The <b>feFlood</b> filter primitive fills the region with a given color and opacity. It is usually used as an input to other filters to apply color to a graphic.
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The <b>feFlood</b> filter primitive fills the region with a given colour and opacity. It is usually used as an input to other filters to apply colour to a graphic.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3014
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2711.
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The <b>feGaussianBlur</b> filter primitive uniformly blurs its input. It is commonly used together with feOffset to create a drop shadow effect.
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The <b>feGaussianBlur</b> filter primitive uniformly blurs its input. It is commonly used together with feOffset to create a drop shadow effect.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3018
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2712.
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The <b>feImage</b> filter primitive fills the region with an external image or another part of the document.
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The <b>feImage</b> filter primitive fills the region with an external image or another part of the document.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3022
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2713.
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The <b>feMerge</b> filter primitive composites several temporary images inside the filter primitive to a single image. It uses normal alpha compositing for this. This is equivalent to using several feBlend primitives in 'normal' mode or several feComposite primitives in 'over' mode.
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The <b>feMerge</b> filter primitive composites several temporary images inside the filter primitive to a single image. It uses normal alpha compositing for this. This is equivalent to using several feBlend primitives in 'normal' mode or several feComposite primitives in 'over' mode.
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Translated by
Tim Sheridan
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Located in
../src/ui/dialog/filter-effects-dialog.cpp:3026
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