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524.
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Best
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ئەڭ ياخشى
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Translated by
Tughchi
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Located in
../plugins/opengl/opengl.xml.in.h:7
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525.
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Lighting
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يورۇت
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Translated by
Tughchi
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Located in
../plugins/opengl/opengl.xml.in.h:8
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526.
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Use diffuse light when screen is transformed
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:9
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527.
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Sync To VBlank
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:10
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528.
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Only perform screen updates during vertical blanking period
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:11
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529.
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Texture Compression
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ئىزنانى پرېسلا
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Translated by
omarjan
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Located in
../plugins/opengl/opengl.xml.in.h:12
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530.
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If available use compression for textures converted from images
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:13
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531.
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Framebuffer object
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:14
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532.
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Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
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(no translation yet)
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Located in
../plugins/opengl/opengl.xml.in.h:15
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533.
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Vertex buffer object
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چوقا يىغلەك ئوبيېكتى
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Translated by
omarjan
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Located in
../plugins/opengl/opengl.xml.in.h:16
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