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524533 of 842 results
524.
Best
ئەڭ ياخشى
Translated by Tughchi
Located in ../plugins/opengl/opengl.xml.in.h:7
525.
Lighting
يورۇت
Translated by Tughchi
Located in ../plugins/opengl/opengl.xml.in.h:8
526.
Use diffuse light when screen is transformed
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:9
527.
Sync To VBlank
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:10
528.
Only perform screen updates during vertical blanking period
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:11
529.
Texture Compression
ئىزنانى پرېسلا
Translated by omarjan
Located in ../plugins/opengl/opengl.xml.in.h:12
530.
If available use compression for textures converted from images
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:13
531.
Framebuffer object
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:14
532.
Render all frames indirectly using framebuffer objects (GL_EXT_framebuffer_object), if supported by the driver. Pros: Might be faster than the default buffer swapping method in some cases. Cons: This will come at the cost of (1) usually reduced graphics benchmark performance; (2) increased GPU resource consumption; and (3) possibly higher visible lag. Note: This feature is always on in OpenGL|ES builds such as ARM platforms.
(no translation yet)
Located in ../plugins/opengl/opengl.xml.in.h:15
533.
Vertex buffer object
چوقا يىغلەك ئوبيېكتى
Translated by omarjan
Located in ../plugins/opengl/opengl.xml.in.h:16
524533 of 842 results

This translation is managed by Ubuntu Uyghur Translation Group, assigned by Ubuntu Translators.

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Contributors to this translation: Gheyret T.Kenji, Tughchi, omarjan.