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6372 of 193 results
63.
<application>Eric</application> is a full featured <trademark>Python</trademark> and <trademark>Ruby</trademark> editor and <acronym>IDE</acronym>, written in <trademark>Python</trademark>. It is based on the cross-platform <application>Qt</application><acronym>GUI</acronym> toolkit, integrating the highly flexible <trademark>Scintilla</trademark> editor control. It is designed to be usable as an everyday quick and dirty editor, as well as being usable as a professional project management tool integrating many advanced features <trademark>Python</trademark> offers the professional coder. <application>Eric4</application> includes a plugin system which allows easy extension of the <acronym>IDE</acronym> functionality, with plugins downloadable from the Internet. Current stable versions are <application>Eric4</application>, based on <trademark>Python</trademark> 2 and <application>Qt</application> 4, and <application>Eric5</application> based on <trademark>Python</trademark> 3 and <application>Qt</application> 4.
<application>Eric</application> is a full featured <trademark>Python</trademark> and <trademark>Ruby</trademark> editor and <acronym>IDE</acronym>, written in <trademark>Python</trademark>. It is based on the cross-platform <application>Qt</application><acronym>GUI</acronym> toolkit, integrating the highly flexible <trademark>Scintilla</trademark> editor control. It is designed to be usable as an everyday quick and dirty editor, as well as being usable as a professional project management tool integrating many advanced features <trademark>Python</trademark> offers the professional coder. <application>Eric4</application> includes a plug-in system which allows easy extension of the <acronym>IDE</acronym> functionality, with plug-ins downloadable from the Internet. Current stable versions are <application>Eric4</application>, based on <trademark>Python</trademark> 2 and <application>Qt</application> 4, and <application>Eric5</application> based on <trademark>Python</trademark> 3 and <application>Qt</application> 4.
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:361(para)
64.
<trademark>Python</trademark> bindings to <application>Qt</application> are available through <trademark>PyQt</trademark>, enabling <application>Eric</application> to use <application>Qt</application> to create graphical interfaces for the user. <ulink url="http://www.riverbankcomputing.co.uk/software/pyqt/intro"><trademark>PyQt</trademark></ulink> is a set of <trademark>Python</trademark> bindings for <trademark>Nokia</trademark>'s <application>Qt</application> application framework and runs on all platforms supported by <application>Qt</application>, including <trademark>Windows</trademark>, <trademark>Mac OS X</trademark> and <trademark>Linux</trademark>. <trademark>PyQt</trademark> v4 supports <application>Qt</application> 4. The bindings are implemented as a set of <trademark>Python</trademark> modules that contain over 300 classes and over 6,000 functions and methods.
<trademark>Python</trademark> bindings to <application>Qt</application> are available through <trademark>PyQt</trademark>, enabling <application>Eric</application> to use <application>Qt</application> to create graphical interfaces for the user. <ulink url="http://www.riverbankcomputing.co.uk/software/pyqt/intro"><trademark>PyQt</trademark></ulink> is a set of <trademark>Python</trademark> bindings for <trademark>Nokia</trademark>'s <application>Qt</application> application framework and runs on all platforms supported by <application>Qt</application>, including <trademark>Windows</trademark>, <trademark>Mac OS X</trademark> and <trademark>Linux</trademark>. <trademark>PyQt</trademark> v4 supports <application>Qt</application> 4. The bindings are implemented as a set of <trademark>Python</trademark> modules that contain over 300 classes and over 6,000 functions and methods.
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:377(para)
65.
FLUID - FLTK <acronym>GUI</acronym> Designer
FLUID - FLTK <acronym>GUI</acronym> Designer
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:396(title)
66.
Home Page: <ulink url="http://www.fltk.org/">http://www.fltk.org/</ulink>
Home Page: <ulink url="http://www.fltk.org/">http://www.fltk.org/</ulink>
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:397(para)
67.
<application>FLTK</application> (pronounced "fulltick") is an <trademark>LGPL v2</trademark>-licensed cross-platform (Unix, <trademark>Linux</trademark>, <trademark>Windows</trademark>) <trademark>C++</trademark><acronym>GUI</acronym> toolkit. <application>FLTK</application> provides <acronym>GUI</acronym> functionality without the bloat, and supports 3D graphics via <trademark>OpenGL®</trademark> and its built-in GLUT emulation. <application>FLTK</application> was designed to be statically linked. This was done by splitting it into many small objects and designing it so that functions that are not used do not have pointers to them in the parts that are used, and thus do not get linked in. This allows you to make an easy to install program, or to modify <application>FLTK</application> to the exact requirements of your application, without worrying about bloat. <application>FLTK</application> works fine as a shared library, and has started being included on <trademark>Linux</trademark> distributions. <application>FLTK</application> software can be written using the "Fast Light User Interface Designer", or <acronym>FLUID</acronym>, a graphical editor that is used to produce <application>FLTK</application> source code. The <acronym>GUI</acronym> widget set, however, is sparse in quantity and spartan in methods and properties, limiting use of <application>FLTK</application> to light projects.
<application>FLTK</application> (pronounced "full-tick") is an <trademark>LGPL v2</trademark>-licensed cross-platform (Unix, <trademark>Linux</trademark>, <trademark>Windows</trademark>) <trademark>C++</trademark><acronym>GUI</acronym> toolkit. <application>FLTK</application> provides <acronym>GUI</acronym> functionality without the bloat, and supports 3D graphics via <trademark>OpenGL®</trademark> and its built-in GLUT emulation. <application>FLTK</application> was designed to be statically linked. This was done by splitting it into many small objects and designing it so that functions that are not used do not have pointers to them in the parts that are used, and thus do not get linked in. This allows you to make an easy to install program, or to modify <application>FLTK</application> to the exact requirements of your application, without worrying about bloat. <application>FLTK</application> works fine as a shared library, and has started being included on <trademark>Linux</trademark> distributions. <application>FLTK</application> software can be written using the "Fast Light User Interface Designer", or <acronym>FLUID</acronym>, a graphical editor that is used to produce <application>FLTK</application> source code. The <acronym>GUI</acronym> widget set, however, is sparse in quantity and spartan in methods and properties, limiting use of <application>FLTK</application> to light projects.
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:401(para)
68.
Frame-C - Framework for source code analysis of software
Frame-C - Framework for source code analysis of software
Translated and reviewed by Joel Pickett
Located in docs/development/C/development.xml:427(title)
69.
Home Page: <ulink url="http://frama-c.com/index.html">http://frama-c.com/index.html</ulink>
Home Page: <ulink url="http://frama-c.com/index.html">http://frama-c.com/index.html</ulink>
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:428(para)
70.
Available under the <trademark>LGPL</trademark>, <application>Frama-C</application> is a suite of tools dedicated to the analysis of the source code of software written in C. As such, it would be well suited for applications written in <trademark>GTK+</trademark> for <trademark>GNOME</trademark>. <application>Frama-C</application> gathers several static analysis techniques in a single collaborative framework. The collaborative approach of <application>Frama-C</application> allows static analyzers to build upon the results already computed by other analyzers in the framework. Thanks to this approach, <application>Frama-C</application> provides sophisticated tools, such as a slicer and dependency analysis. There are currently eleven plugins available on the <application>Frama-C</application> web site.
Available under the <trademark>LGPL</trademark>, <application>Frama-C</application> is a suite of tools dedicated to the analysis of the source code of software written in C. As such, it would be well suited for applications written in <trademark>GTK+</trademark> for <trademark>GNOME</trademark>. <application>Frama-C</application> gathers several static analysis techniques in a single collaborative framework. The collaborative approach of <application>Frama-C</application> allows static analysers to build upon the results already computed by other analysers in the framework. Thanks to this approach, <application>Frama-C</application> provides sophisticated tools, such as a slicer and dependency analysis. There are currently eleven plug-ins available on the <application>Frama-C</application> web site.
Translated and reviewed by Jared Norris
Located in docs/development/C/development.xml:432(para)
71.
Gazpacho Interface Designer
Gazpacho Interface Designer
Translated and reviewed by Joel Pickett
Located in docs/development/C/development.xml:390(title)
72.
Home Page: <ulink url="http://gazpacho.sicem.biz">dead link</ulink>
Home Page: <ulink url="http://gazpacho.sicem.biz">dead link</ulink>
Translated and reviewed by Joel Pickett
Located in docs/development/C/development.xml:451(para)
6372 of 193 results

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Contributors to this translation: Jared Norris, Joel Pickett.