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85.
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Open blender by going to <menuchoice><guimenu>Kickoff Application Launcher</guimenu><guisubmenu>Applications</guisubmenu><guisubmenu>Graphics</guisubmenu><guimenuitem>3D Modeller (Blender)</guimenuitem></menuchoice>
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(no translation yet)
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Located in
../docs/graphics/C/graphics.xml:336(para)
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86.
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Blender Window
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Blender-venster
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Translated and reviewed by
Redmar
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Located in
docs/graphics/C/graphics.xml:431(title)
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87.
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The <application>Blender</application>'s splash screen will appear, followed by a window similar to the one below: <placeholder-1/>
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Het <application>Blender</application>-splashvenster zal verschijnen, gevolgd door een venster zoals hieronder getoond: <placeholder-1/>
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Translated and reviewed by
Redmar
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Located in
../docs/graphics/C/graphics.xml:337(para)
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88.
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The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the 'Panel', which has controls to modify mesh models.
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Het centrale deel van het venster is voor het creëren en bekijken van 3D-modellen. Het onderste deel van het venster is het 'paneel', met opties voor het bewerken van draadmodellen.
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Translated and reviewed by
Redmar
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Located in
../docs/graphics/C/graphics.xml:347(para)
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89.
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Rotating View
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Kijkrichting roteren
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Translated and reviewed by
Redmar
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Located in
docs/graphics/C/graphics.xml:456(title)
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90.
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By default there is a square in the center of the main view. With the cursor in the main window, the view can be rotated by pressing the middle mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent the three axes: X, Y and Z. <placeholder-1/>
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Standaard is er een kubus in het midden van het hoofdvenster te zien. Met de cursor in het hoofdvenster kunt u de kijkrichting roteren door de middelste muisknop in te drukken en de muis te slepen. Terwijl u de muis versleept ziet u het object uit verschillende hoeken. Drie pijlen geven de drie assen aan: X, Y en Z. <placeholder-1/>
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Translated and reviewed by
Redmar
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Located in
../docs/graphics/C/graphics.xml:352(para)
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91.
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Views can also be changed by pressing the keys in the number keypad. Pressing the "1" key in the number keypad changes the view. Pressing the "7" key returns to the default view.
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U kunt ook de kijkrichting aanpassen door de toetsen van het numpad in te drukken. Als u de "1" toets indrukt zal de kijkrichting veranderen. Als u op "7" drukt zal de kijkrichting weer op de oorspronkelijke waarde gezet worden.
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Translated and reviewed by
Redmar
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Located in
../docs/graphics/C/graphics.xml:365(para)
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92.
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Objects are selected by clicking the 'Right Mouse Button'. All objects can be selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
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(no translation yet)
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Located in
../docs/graphics/C/graphics.xml:371(para)
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93.
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Delete the default cube in the main window by pressing the <keycap>X</keycap> key on the keyboard and then pressing <keycap>Enter</keycap>.
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Verwijder de standaard kubus in het hoofdvenster door op de <keycap>X</keycap>-toets en vervolgens op <keycap>Enter</keycap> te drukken.
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Translated and reviewed by
Redmar
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Located in
../docs/graphics/C/graphics.xml:376(para)
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94.
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Adding a new mesh
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Een nieuw draadmodel toevoegen
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Translated and reviewed by
Redmar
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Located in
docs/graphics/C/graphics.xml:496(title)
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