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8190 of 100 results
85.
Open blender by going to <menuchoice><guimenu>Kickoff Application Launcher</guimenu><guisubmenu>Applications</guisubmenu><guisubmenu>Graphics</guisubmenu><guimenuitem>3D Modeller (Blender)</guimenuitem></menuchoice>
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Located in ../docs/graphics/C/graphics.xml:336(para)
86.
Blender Window
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Located in docs/graphics/C/graphics.xml:431(title)
87.
The <application>Blender</application>'s splash screen will appear, followed by a window similar to the one below: <placeholder-1/>
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Located in ../docs/graphics/C/graphics.xml:337(para)
88.
The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the 'Panel', which has controls to modify mesh models.
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Located in ../docs/graphics/C/graphics.xml:347(para)
89.
Rotating View
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Located in docs/graphics/C/graphics.xml:456(title)
90.
By default there is a square in the center of the main view. With the cursor in the main window, the view can be rotated by pressing the middle mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent the three axes: X, Y and Z. <placeholder-1/>
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Located in ../docs/graphics/C/graphics.xml:352(para)
91.
Views can also be changed by pressing the keys in the number keypad. Pressing the "1" key in the number keypad changes the view. Pressing the "7" key returns to the default view.
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Located in ../docs/graphics/C/graphics.xml:365(para)
92.
Objects are selected by clicking the 'Right Mouse Button'. All objects can be selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
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Located in ../docs/graphics/C/graphics.xml:371(para)
93.
Delete the default cube in the main window by pressing the <keycap>X</keycap> key on the keyboard and then pressing <keycap>Enter</keycap>.
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Located in ../docs/graphics/C/graphics.xml:376(para)
94.
Adding a new mesh
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Located in docs/graphics/C/graphics.xml:496(title)
8190 of 100 results

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Contributors to this translation: Xosé.