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31.
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Set the exposure contribution for the blending process. Higher values will favor well-exposed pixels.
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:113
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32.
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Saturation:
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Context: |
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enfuse settings
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:116
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33.
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Increasing this value makes pixels with high saturation contribute more to the final output.
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:121
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34.
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Contrast:
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Context: |
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enfuse settings
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:124
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35.
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Sets the relative weight of high-contrast pixels. Increasing this weight makes pixels with neighboring differently colored pixels contribute more to the final output. Particularly useful for focus stacks.
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:129
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36.
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Use Color Appearance Modelling
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:133
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37.
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Use Color Appearance Modelling (CIECAM02) to render detailed colors. Your input files should have embedded ICC profiles. If no ICC profile is present, sRGB color space will be used instead. The difference between using this option and default color blending algorithm is very slight, and will be most noticeable when you need to blend areas of different primary colors together.
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(no translation yet)
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Located in
blendingdlg/enfusesettings.cpp:134
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38.
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To Save
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(no translation yet)
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Located in
blendingdlg/enfusestack.cpp:183
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39.
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Target
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(no translation yet)
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Located in
blendingdlg/enfusestack.cpp:184
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40.
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Inputs
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(no translation yet)
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Located in
blendingdlg/enfusestack.cpp:185
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