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521.
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The format to display moves in
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顯示步法所用的格式
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Translated and reviewed by
Abel Cheung
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:18
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522.
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The format to display moves in, can be either 'human' (human readable), 'lan' (long algebraic notation) or 'san' (standard algebraic notation)
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棋譜顯示的格式,可以是「human」(人類可讀的格式)、「lan」(長代數棋譜)或「san」(標準代數棋譜)
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/glchess.schemas.in.h:21
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523.
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The height of the main window in pixels.
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主視窗的高度 (像素)。
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Translated and reviewed by
Abel Cheung
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:4
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524.
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The height of the window
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視窗高度
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Translated and reviewed by
Abel Cheung
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:3
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525.
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The piece style to use
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要使用的棋子樣式
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/glchess.schemas.in.h:24
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526.
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The piece style to use. Can be one of: 'simple' or 'fancy'
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要使用的棋子樣式。可以使用:「simple」(簡易)或「fancy」(精緻)
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/glchess.schemas.in.h:25
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527.
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The piece to promote pawns to
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士兵的升變
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:7
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528.
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The piece to promote to when a human player moves a pawn to the far rank. Can be one of: 'queen', 'knight', 'rook', 'bishop'.
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當人類遊戲者移動士兵到對方底線時,就可以提升其階級,可以成為「皇后」、「騎士」、「城堡」、「主教」之一。
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/glchess.schemas.in.h:27
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529.
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The side of the board that is in the foreground, either 'white', 'black', 'current' (the current player), 'human' (the side of the current human player) or 'facetoface' (suitable for players on each side of screen, e.g. handhelds)
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在前景棋盤的一方,可以是「white」、「black」、「current」(目前的遊戲者)、「human」(目前為人類玩家的一方)或「facetoface」(適合玩家在螢幕的兩端,例如使用掌上型裝置時)
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Translated by
Chao-Hsiung Liao
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Located in
../glchess/data/glchess.schemas.in.h:28
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530.
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The width of the main window in pixels.
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主視窗的闊度 (像素)。
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Translated and reviewed by
Abel Cheung
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Located in
../glchess/data/org.gnome.glchess.gschema.xml.in.h:2
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