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50.
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6x6x6 cube, 6 moves
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6x6x6 küp, 6 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:129
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51.
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6x4x1 mat, 9 moves
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6x4x1 mat, 9 hamle
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Translated and reviewed by
Angel Spy
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Located in
kubrick.cpp:130
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52.
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6x3x2 brick, 6 moves
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6x3x2 tuğla, 6 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:131
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53.
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3x3x3 cube, 12 moves
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3x3x3 küp, 12 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:137
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54.
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3x3x3 cube, 15 moves
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3x3x3 küp, 15 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:138
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55.
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3x3x3 cube, 20 moves
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3x3x3 küp, 20 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:139
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56.
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4x4x4 cube, 12 moves
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4x4x4 küp, 12 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:140
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57.
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5x5x5 cube, 15 moves
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5x5x5 küp, 15 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:141
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58.
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6x6x6 cube, 25 moves
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6x6x6 küp, 25 hamle
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:142
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59.
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Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
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Rubik Küpü bir çok ilginç desene çevrilebilir. David Singmaster'ın ünlü kitabı 'Rubik'in Sihirli Küpü Üzerine Notlar, Beşinci Basım'ın içinden (1981'de basılmış, sayfa 47-49) bir kaç örnek görebilirsiniz. Bir desen oluşturduktan sonra istediğiniz kadar geri almak, yinelemek için Çöz seçeneğini (öntanımlı atananı S) kullanabilirsiniz.
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Translated by
Serdar Dalgic
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Located in
kubrick.cpp:148
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