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51.
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The graphical theme to be used.
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i18n: file: granatier.kcfg:13
i18n: ectx: label, entry (Theme), group (General)
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(no translation yet)
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Located in
rc.cpp:8
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52.
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The arena to be used.
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i18n: file: granatier.kcfg:17
i18n: ectx: label, entry (Arena), group (General)
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(no translation yet)
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Located in
rc.cpp:11
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53.
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Use random arenas.
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i18n: file: granatier.kcfg:21
i18n: ectx: label, entry (RandomArenaMode), group (General)
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(no translation yet)
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Located in
rc.cpp:14
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54.
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The points a user needs to win the game.
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i18n: file: granatier.kcfg:25
i18n: ectx: label, entry (PointsToWin), group (General)
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(no translation yet)
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Located in
rc.cpp:17
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55.
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Time for a round.
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i18n: file: granatier.kcfg:29
i18n: ectx: label, entry (RoundTime), group (General)
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(no translation yet)
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Located in
rc.cpp:20
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56.
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The initial speed.
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i18n: file: granatier.kcfg:33
i18n: ectx: label, entry (InitialSpeed), group (General)
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(no translation yet)
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Located in
rc.cpp:23
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57.
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The initial bomb power.
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i18n: file: granatier.kcfg:37
i18n: ectx: label, entry (InitialBombPower), group (General)
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(no translation yet)
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Located in
rc.cpp:26
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58.
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The initial bomb armory.
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i18n: file: granatier.kcfg:41
i18n: ectx: label, entry (InitialBombArmory), group (General)
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(no translation yet)
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Located in
rc.cpp:29
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59.
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Whether sound effects should be played.
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i18n: file: granatier.kcfg:45
i18n: ectx: label, entry (Sounds), group (General)
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(no translation yet)
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Located in
rc.cpp:32
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60.
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Whether to use the Wilhelm Scream for dying players.
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i18n: file: granatier.kcfg:49
i18n: ectx: label, entry (UseWilhelmScream), group (General)
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(no translation yet)
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Located in
rc.cpp:35
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