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95.
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Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and selecting <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default settings in the dialog and press <guibutton>OK</guibutton>. <placeholder-1/>
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Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and selecting <menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default settings in the dialog and press <guibutton>OK</guibutton>. <placeholder-1/>
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:381(para)
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96.
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To move the new object, first select it (by clicking on it with the Right Mouse Button), and press 'G' on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press <keycap>G</keycap> followed by the axis of that direction. For example: To move an object in the Z axis, press <keycap>G</keycap> and then <keycap>Z</keycap>.
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To move the new object, first select it (by clicking on it with the Right Mouse Button), and press 'G' on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press <keycap>G</keycap> followed by the axis of that direction. For example: To move an object in the Z axis, press <keycap>G</keycap> and then <keycap>Z</keycap>.
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:395(para)
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97.
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To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The object can be rotated around a specific axis by pressing <keycap>X</keycap>, <keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.
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To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The object can be rotated around a specific axis by pressing <keycap>X</keycap>, <keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:404(para)
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98.
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When all objects have been added, the scene can be rendered by going to <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.
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When all objects have been added, the scene can be rendered by going to <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:410(para)
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99.
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Save the finished image by selecting <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the filename, choose a path and press the <guibutton>OK</guibutton> button.
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Save the finished image by selecting <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the filename, choose a path and press the <guibutton>OK</guibutton> button.
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:416(para)
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100.
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Blender Tutorials Archive
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Blender Tutorials Archive
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Translated and reviewed by
Robert Readman
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Located in
docs/graphics/C/graphics.xml:561(ulink)
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101.
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Blender Video Tutorials
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Blender Video Tutorials
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Translated and reviewed by
Robert Readman
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Located in
docs/graphics/C/graphics.xml:567(ulink)
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102.
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Blender Underground Video Tutorials
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Blender Underground Video Tutorials
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Translated and reviewed by
Robert Readman
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Located in
docs/graphics/C/graphics.xml:573(ulink)
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103.
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Blender Books
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Blender Books
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Translated and reviewed by
Robert Readman
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Located in
../docs/graphics/C/graphics.xml:433(ulink)
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104.
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Blender resources: <placeholder-1/>
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Blender resources: <placeholder-1/>
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Translated and reviewed by
Robert Readman
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Located in
docs/graphics/C/graphics.xml:557(para)
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