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15.
Only one of your dimensions can be one cubie wide.
(no translation yet)
Located in game.cpp:1048
59.
Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
(no translation yet)
Located in kubrick.cpp:148
73.
<qt>Mathematicians calculate that a 3x3x3 cube can be shuffled into 43,252,003,274,489,856,000 different patterns, yet they conjecture that all positions can be solved in 20 moves or less. The method that can do that (as yet undiscovered) is called God's Algorithm.<br><br>Many longer methods are known. See the two Wikipedia articles on Rubik's Cube and Optimal Solutions for Rubik's Cube.<br><br>Several methods work systematically by building the solution one layer at a time, using sequences of moves that solve a few pieces without disturbing what has already been done. The 'Beginner Solution' demonstrated here uses that approach. Just over 100 moves solve a cube that is shuffled in 20.</qt>
(no translation yet)
Located in kubrick.cpp:175
74.
3x3x3 Layer 1, Edges First
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Located in kubrick.cpp:193
75.
3x3x3 Layer 2, Edge from Bottom Right
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Located in kubrick.cpp:194
76.
3x3x3 Layer 2, Edge from Bottom Left
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Located in kubrick.cpp:195
77.
3x3x3 Layer 3, Flip Edge Pieces
(no translation yet)
Located in kubrick.cpp:196
78.
3x3x3 Layer 3, Place Corners
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Located in kubrick.cpp:197
79.
3x3x3 Layer 3, Twist Corners
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Located in kubrick.cpp:198
80.
3x3x3 Layer 3, Place Edges and DONE!
(no translation yet)
Located in kubrick.cpp:199
110 of 25 results

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Contributors to this translation: Alexander Potashev, Anton Kustov, Evgeniy Ivanov, overmind88.