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73.
<qt>Mathematicians calculate that a 3x3x3 cube can be shuffled into 43,252,003,274,489,856,000 different patterns, yet they conjecture that all positions can be solved in 20 moves or less. The method that can do that (as yet undiscovered) is called God's Algorithm.<br><br>Many longer methods are known. See the two Wikipedia articles on Rubik's Cube and Optimal Solutions for Rubik's Cube.<br><br>Several methods work systematically by building the solution one layer at a time, using sequences of moves that solve a few pieces without disturbing what has already been done. The 'Beginner Solution' demonstrated here uses that approach. Just over 100 moves solve a cube that is shuffled in 20.</qt>
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Located in kubrick.cpp:175
74.
3x3x3 Layer 1, Edges First
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Located in kubrick.cpp:193
75.
3x3x3 Layer 2, Edge from Bottom Right
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Located in kubrick.cpp:194
76.
3x3x3 Layer 2, Edge from Bottom Left
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Located in kubrick.cpp:195
77.
3x3x3 Layer 3, Flip Edge Pieces
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Located in kubrick.cpp:196
78.
3x3x3 Layer 3, Place Corners
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Located in kubrick.cpp:197
79.
3x3x3 Layer 3, Twist Corners
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Located in kubrick.cpp:198
80.
3x3x3 Layer 3, Place Edges and DONE!
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Located in kubrick.cpp:199
82.
3x3x3 Swap 2 Pairs of Edges
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Located in kubrick.cpp:201
83.
3x3x3 Untwist 2 Corners
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Located in kubrick.cpp:202
110 of 20 results

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Contributors to this translation: Alexander Potashev, Anton Kustov, Evgeniy Ivanov, overmind88.