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35.
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2x2x1 mat, 1 move
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(no translation yet)
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Located in
kubrick.cpp:102
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36.
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2x2x1 mat, 2 moves
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(no translation yet)
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Located in
kubrick.cpp:103
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37.
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2x2x1 mat, 3 moves
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(no translation yet)
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Located in
kubrick.cpp:104
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41.
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3x3x1 mat, 4 moves
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(no translation yet)
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Located in
kubrick.cpp:108
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46.
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6x3x2 brick, 4 moves
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(no translation yet)
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Located in
kubrick.cpp:120
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51.
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6x4x1 mat, 9 moves
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(no translation yet)
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Located in
kubrick.cpp:130
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52.
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6x3x2 brick, 6 moves
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(no translation yet)
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Located in
kubrick.cpp:131
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59.
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Rubik's Cube can be moved into many interesting patterns. Here are a few from David Singmaster's classic book 'Notes on Rubik's Magic Cube, Fifth Edition', pages 47-49, published in 1981. After a pattern has formed, you can use the Solve action (default key S) to undo and redo it as often as you like.
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(no translation yet)
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Located in
kubrick.cpp:148
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63.
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3x3x3, 6 Spot
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(no translation yet)
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Located in
kubrick.cpp:160
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64.
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3x3x3, 4 Spot
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(no translation yet)
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Located in
kubrick.cpp:161
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